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  1. #11
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Melichoir View Post
    The issues then, since were talking about learned skills in a DF or PF environment, comes down a few things. For one, how many skills do you need to bring a BLU into a dungeon? You would have to enforce a minimum. Then it comes down to which skills can and cant be learned/used. For example, technically you can learn about any skill currently as long as you meet the basics of seeing the enemy die and tagging it and not being dead. Not impossible, but you could get mountain buster at lvl 10 with an undersized party. So having a BLU come into a low level dungeon via DF but having Mountain Buster (or similar) is a balance issue. Not game breaking, but annoying enough.
    just wanna point out that dancers get a quick 1k potency aoe on a short cooldown staggeringly early and that content at those levels is absolutely unprepared for already, but the guage and having skills spend based on their power is a great idea for both the resource-management and power-balance side.

    and the idea for a timed enemy buff preventing status re-application is a much more forgiving way to handle the current resistances system and their debuff list (you get three uses of that status effect and then it's a dead skill on your hotbar the rest of the fight). if BLU statuses were able to bypass base resistance but only on a timer that'd be a nice QoL--a quick and dirty alternative might be something like SCH's emergency tactics, being a ~20s cooldown that would let your next spell bypass enemy resistances (but not immunity).
    (1)
    Last edited by SpiralMask; 05-28-2020 at 04:04 AM.