Quote Originally Posted by Melichoir View Post
Let me put it this way to simplify - Having 2 BLU in your party with comparable damage to standard DPS that would provide a sustained 5% damage boost for 30 seconds is already likely to be more optimal a party lay out than to bring to 2 DPS. You dont need to make those BLUs DPS, you can have htem as healers. Even if you took them as DPS, since they average the same DPS as other classes so theyre viable, that is already a huge deal, along with some of the other things in their kits. You really gonna tell me that raiders wont look at this and say "Gee, this is better". This was part of the problem in raiding in the past xpacs - certain classes were way more valued, and as a result shut a lot of doors for people playing less optimal classes. This was something the devs went out of their way to change for ShB. Im not even happy with how the Devs corrected this problem, but it is very clear that this is something they want to discourage.

Not to mention you are now having to create exceptions like "Well, you cant bring htis skill, or cant use that skill" to get the class to function in content at a basic level. We can already see that 8 BLUs can clear raid content just fine - why is it youre thinking "Nah, this wont be the case at lvl 80 content". Then, If youre designing them to have restrictions where certain skills arent useable in certain content - where exactly would those skills be applicable that would make sense? I dont use Missile if I were to run Tam Tara unsynced. Id just use Mountain buster or something and insta kill stuff. If Im synced to that content, are you gonna say "Yeah just let people use Missile" and make it where regular DPS cant effectively compete? I can just see it now: "Ugh, we got a party with regular DPS and healers, and not BLUs. Ok, this is gonna be a 15 to 20 minute run."

I get it, you want to play BLU at 80. But the way it is currently set up, simply saying "Nah, minor edits will be enough" is silly. You would literally have to redesign the class to make it viable, and much like the last time this was discussed, that would open up a huge can o worms for balance and keeping the 'spirit of BLU' intact. What you are asking as it currently is is not a feasible direction without a complete overhaul.
Without a doubt raiders would look to that and say that is the best way to deal with the raids, but I highly doubt any sensible static would force two of their members to become Blue Mages just for the sake of progression. They already are discouraging this ‘Meta Party’ but we cannot control what people wanna do. If they want to do it, fine, it is on them. Remember some raider who went and used a third party in Ultimate Coil of Bahamut (UCOB) just to move the markers mid fight? Everyone will cheese, even raiders, everyone wants the world first clear as a record.

The reason why I said it won’t happen in raid content is that if we apply such skills with flat damage in a dungeon or raid setting, things would be broken and people will opt for Blue Mage in normal parties more often than not. If we restrict skill that does flat damage, the fight will be ok, that or increase the chances of the attack missing or increase the cost that if they missed it is more punishable.I didn’t say let them use missile if they are synced I just said if they are going to do roulette or synced content, let certain overpowered skills be restricted. Again let me clarify, I just said restrict the overpowered skills if the Blue Mages are running Duty Finder. So it is fair to all DPS that are running the same dungeon as them. If they wanna power through as their own DPS like our current classes, we have tons of Area of Effect options, even tanks and healers have them. No one is going to think that the dungeon run is going to be long. It is about how well the players can hold out on their own merits, if I was Summoner I do my aoe rotation as soon as possible trying to get to phoenix mode so I can forever cast aoe before the end of the duration. If the dungeon is running slow either it is your fault or someone’s fault for not putting effort into trying to finish the dungeon quickly. Also it is just a dungeon and we are far into the patch that anyone can start mass pulling.

I didn’t just say minor edits will be enough I said I am open to more ideas, if you got a better idea and wanna suggest it, then say so. Between our interactions, we are just having an argument whether or not Blue Mage should be a real job and that is fine. If they wanna keep the spirit of blue, they are doing so now. They just need to balance it. Throughout my journey in Vana'diel as a Blue Mage the skills there are very different from Eorzea, I am willing to go far and say they didn’t nerf it but buffed it up specifically for FFXIV. Does it need a major overhaul? No, but it does need balance and reworking. Overhaul is just mulligan the entire job and restart, they are doing a great job at setting a canvas for us, the players to play on and give feedback. If they brought it to 70 or 80 within this expansion, we may have a clear portrait of what we can do and how we can adapt Blue Mage for future content. It may not be an easy job, but suggesting ideas to the development team is better than arguing weather Blue Mage should be a proper job.