
Originally Posted by
Melichoir
I know youve been into raid, and since you brought up past tiers, you should know full well that this is something statics would do if it meant clearing faster. It would be "Were looking for BLUs for static". And in the High End duty system, it would definitely become a option they would force in. Currently you see it far less simply because of what the devs did balance wise. Youd be throwing that back out the window with BLU if left predominately unaltered.
I distinctly remember times in HW where people complained about how long it took to clear certain content (dungeons and the like) due to party comp and having certain classes. People optimize for speed - If a BLU party can clear a dungeon in 5-10 minutes, and it takes 20-30 for a standard party, what do you realistically think people are gonna start doing and gravitate towards? Furthermore, talking about DF/PF differences, youve done one of two things - Disincentivized BLUs from running DF, or incentivized people to run PF over DF. This then gets a bit more wonky - What are you to do with dungeon rewards? Far as I know, if you manually queue for a dungeon, as long as its a standard party comp, youll get the base dungeon rewards. Now we will have a system where its more efficient to cap Tomestones by using BLU to cheese the dungeons at max. Unless you say no tome rewards...then why run the dungeons with a BLU? For fun? Lets be realistic. The first thing thatll happen is people will start complaining about how come BLU gets punished in DF and PF in some capacity and how unfair it is.
Beyond that, youre starting to go into the territory of "Well is this really BLU" at that point. Look at a lot of the damage skills. They are virtually the same skill in all but name. They have a different element, but that only matters once you have condensed libra, and even there you only need ...3 IIRC different spell types in a practical sense to maximize CL. So now there's no fun skills cause youve removed them or nerfed them down for balance sake, then what? Looks cool to spam 4 different spells that are identical save appearance? Part of what makes BLU an interesting and unique class isnt just "Well I copy monster skills", but the absurdity of those skills. It is satisfying doing weird shenanigans with BLU like one shotting a boss with Missile in a party, or tinkering around with the skills to see what you can accomplish or get away with. It becomes a lot less interesting once you gut the unique skills and turn it into a version of BLM.
Now Ive seen the BLU in FFXI argument. I also understand that how combat there worked a lot different. Examples that monsters did have actual elemental attributes. In comparison to FFXIV, FFXIV seems to have drastically simplified how combat works. This, along with a lot of other things (How DF works, PF works, Scaling of skills, etc), Minor changes wont cut it. Changing things like White Wind where it's potency based not only guts the feel of how the skill is and it's uniqueness, but ends up meaning that for BLU to function as healer, a lot more changes (and skills) need to be added. Which then turns it into Diet WHM. And that's just one role. You need to take these considerations into all roles that BLU could play - Things like DiamondBack need to be greatly changed in how it operates, as currently it is quite literally tank LB3.
Instead of just changing skills why not try this: Propose how BLU would function in terms of Rotation and Mechanics. It has to be more than just using monster skills itself as the gimmick since that wont really be teh case cause of how nerfed skills would have to be. BLM, RDM, and SMN all have rotations, mechanics, and some kind of system that they operate on that maximize what skills they have (Astral/Umbral, White/Black Magic/ Aether management, etc respectivelly). What would be BLUs version of this while still maintaining the fact that you use monster skills.