Quote Originally Posted by Claire_Pendragon View Post
But the largest differences between the tanks in what they bring to a party, is their raid wide mitigations. (which has subtle differences, despite mostly being close enough to the same thing) Mitigation ends up being what matters most, but functionally in a players decision making process, and what it means for your party.

I\
Negative. Raid wide between all tanks is basically the same except PLD gets one extra. However, in none of the savage fights does this matter because raid wide AoE can be mitigated to the point where it does almost nothing to where healers can just OGCD heal all the damage. The only thing comps consider for raid comp is this:
Do we have a WHM? If yes we can easily run a DRK.
That is litteraly the only thought anyone thinks of for composition.
In TEA this is a bit different as DRK is a clear king in that fight if you don't Living Dead and PLD is preferred for extra mitigation spam that is specific to that one fight. WAR is fine in there but GNB is not very good because of its lacking in personal mitigation making it just unnecessarily harder on Healers.

Also who in their right mind actually believes DRK is easier than WAR? Have you PLAYED WAR???!?!?! Just keep your darn damage buff and save upheavel if IR is coming up. Finally don't infuriate during IR. Congrats! That's the depth of skill required for WAR rotation.