
Originally Posted by
Maeka
Maybe they were tired of players treating some tanks and healers as being "better" than others and/or maybe they were tired of trying to keep them balanced, and thought that if they "homogenized" them, then they'd be more balanced and there'd be less complaining about imbalance and/or less favoritism?
As a WHM player, I got so sick and tired of people on forums and now and then in game people rolling their eyes at WHMs because they were "bad" because they didn't do as much DPS as the others, and their healing "wasn't needed" during HW and Stormblood. And similar for PLD, really. They were like "pfft, PLD does way less damage than WAR or DRK, why do we need a PLD again?" and you know.... PLD happened to be the job I liked, but yet when people looked at it like that... it was really souring the mood, you know?
So now all the heals, and all the tanks are about the same. Yay for getting rid of job favoritism. I've not heard anybody grumbling anything about any of them other than people saying "they're all the same" or "they're all boring". It's better than them saying "everybody is better than WHM" or "everybody is better than PLD".
Other than of course GNB being OP early level like any new job.
EDIT: Come to think of it, everybody's fascination with doing "max deeeps" (and/or judging healers and tanks by how much DPS they can do) even on heals and tank might explain why they gave every healer increased DPS output full-time, every healer has an AoE DPS spell, and why they gave all tanks a two-button AoE damage rotation at far earlier levels, and increased their damage output full-time and got rid of stance switching.