Quote Originally Posted by wereotter View Post
It's both. Summoner has resurrection and isn't taxed as heavily as Red Mage since the toolkit of that job has a raise, has a potent cure, and has a party damage increasing utility skill.

The main difference between the toolkits of both jobs are Vercure and chain raise opportunity.
And the fact physick is literally less than worthless. But let me put it this way - Vercure has nothing to do with RDM's DPS tax outside of using dualcast to use Verraise. And, also, healers were healing just fine in HW back when we had much more complicated DP set-ups and less OGCD heals, so I really don't know how it's possible people think that we -have- to have two or three DPS buttons in a game that is littered with downtime. The vast majority of my GCDs these days are broil 3, and I really wish they weren't. The current state of healers is unacceptable, and if you recently started playing the game and had to deal with the fact you have two DPS spells since LEVEL EIGHT, you'd be pretty pissed too.

Frankly, the problem beginning healers have now is that they think Cure 1/Physick/Benefic are good spells. When they're not. They don't use their much more efficient tools, and you will find that you die to 'pure healers' more often than healers playing properly. That is a simple fact.