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  1. #21
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by EtherRose View Post
    I don't mind it when healers do damage. The main point of this all is when these "Healer's" think they are a DPS. They spend more time trying to DPS than healing which results in people dying which then causes a wipe. Iv'e seen it happen, healer's get into DPS'ing to much and don't heal and people die. Which causes of course, longer runs.
    Or outright behave exclusively as a DPS (Hello 90% of my Eden 1-4 during its launch) leaving the co-healer (Me) to do pretty much all the Healing. Then have the nerve to tell me to cast more Malefics to "not hold back the group" when the run ends.
    (10)

  2. #22
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Healers in this game are not healers..nope your DPS with healing spells.
    (13)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #23
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Dealing Damage: It's a balance issue. Consider that Red Mage DPS is lower than other casters because of the utility of Vercure. Being able to heal is considered a raid utility tool, so a healer just by the way this game is balanced needs to have healers deal lower damage. If healers did comparable damage to a DPS job, then raid teams would no longer be incentivized to bring 4 DPS jobs, they would bring 6 healers since the raid would survive better and not have to worry about DPS checks.

    Rotation : This is also on purpose. You don't want to get into a situation where your healer refuses to heal because it would break their rotation, you also don't want to see a healer so set on watching their procs or stacks or whatever method they choose, and ignoring the primary job the healer has, and letting their team die. Better healers wouldn't have this problem, but beginning healers would. We already see this happen with healers with just the skills they have right now. Could the DPS kit be better for healers? Sure. I think giving healing jobs back a second DOT would be a good way to manage letting them keep up damage during healing phases, but I don't think a more complex rotation would benefit the game overall.
    (3)

  4. #24
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by wereotter View Post
    Dealing Damage: It's a balance issue. Consider that Red Mage DPS is lower than other casters because of the utility of Vercure.
    Lulwut. RDM doesn't do lower DPS because of Vercure. Verraise is the DPS tax, and it's a dumb as hell one that needs to be canned.
    (8)

  5. #25
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Videra View Post
    Lulwut. RDM doesn't do lower DPS because of Vercure. Verraise is the DPS tax, and it's a dumb as hell one that needs to be canned.
    It's both. Summoner has resurrection and isn't taxed as heavily as Red Mage since the toolkit of that job has a raise, has a potent cure, and has a party damage increasing utility skill.

    The main difference between the toolkits of both jobs are Vercure and chain raise opportunity.
    (2)

  6. #26
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by wereotter View Post
    It's both. Summoner has resurrection and isn't taxed as heavily as Red Mage since the toolkit of that job has a raise, has a potent cure, and has a party damage increasing utility skill.

    The main difference between the toolkits of both jobs are Vercure and chain raise opportunity.
    And the fact physick is literally less than worthless. But let me put it this way - Vercure has nothing to do with RDM's DPS tax outside of using dualcast to use Verraise. And, also, healers were healing just fine in HW back when we had much more complicated DP set-ups and less OGCD heals, so I really don't know how it's possible people think that we -have- to have two or three DPS buttons in a game that is littered with downtime. The vast majority of my GCDs these days are broil 3, and I really wish they weren't. The current state of healers is unacceptable, and if you recently started playing the game and had to deal with the fact you have two DPS spells since LEVEL EIGHT, you'd be pretty pissed too.

    Frankly, the problem beginning healers have now is that they think Cure 1/Physick/Benefic are good spells. When they're not. They don't use their much more efficient tools, and you will find that you die to 'pure healers' more often than healers playing properly. That is a simple fact.
    (7)

  7. #27
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Videra View Post
    And the fact physick is literally less than worthless. But let me put it this way - Vercure has nothing to do with RDM's DPS tax outside of using dualcast to use Verraise. And, also, healers were healing just fine in HW back when we had much more complicated DP set-ups and less OGCD heals, so I really don't know how it's possible people think that we -have- to have two or three DPS buttons in a game that is littered with downtime. The vast majority of my GCDs these days are broil 3, and I really wish they weren't. The current state of healers is unacceptable, and if you recently started playing the game and had to deal with the fact you have two DPS spells since LEVEL EIGHT, you'd be pretty pissed too.

    Frankly, the problem beginning healers have now is that they think Cure 1/Physick/Benefic are good spells. When they're not. They don't use their much more efficient tools, and you will find that you die to 'pure healers' more often than healers playing properly. That is a simple fact.
    Being able to provide potent healing is 100% a raid utility skill, that is my argument. Vercure doesn't have any place in the normal red mage rotation, but for that matter neither does verraise, neither does resurrection for summoner, neither does healing waltz for that matter. But you use them when the situation calls for it, which may be incredibly rare.

    If you read my post, I agreed that the current healer damage rotation isn't good. I don't think it should be complicated or a lengthy rotation because of the reasons I put out, but I do think it could have more going for it.
    (0)

  8. #28
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    Lulwut. RDM doesn't do lower DPS because of Vercure. Verraise is the DPS tax, and it's a dumb as hell one that needs to be canned.
    Its 'taxed' less harshly because Summoners Raise is identical to Healer Raises, a 1 minute cooldown Swiftcast and then manual 7 - 10 second casts to get someone up.

    Compared to Red Mage, who can Swiftcast a Raise every 5 seconds while also dealing damage (Or Healing if the Healers are the ones who went down) between those Raises.

    Or to put it another way, a Red Mage can Raise both dead Tanks and a Dead Healer in the same time as it takes a Summoner to place a Raise on the first dead Tank. The Red Mage sacrifices only the Potency lost in a 2.5s, single GCD window.
    Summoner, outside of Swiftcast, loses up to 4 GCDs worth of Potency.

    If Red Mage had equal DPS to Black Mage while also being able to Raise half the Full Party in 10 seconds, why would you ever bring a Black Mage?
    Same goes for Summoner vs Red Mage.

    Constant, instant and low opportunity cost Raising is a VERY powerful tool. Not every run is a perfectly coordinated Static run.
    (4)

  9. #29
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by NanaWiloh View Post
    Healers in this game are not healers..nope your DPS with healing spells.
    The reasoning is the same for tanks too and that s the reason I don't want to run savage anymore in FFXIV. Healing and tank gameplay is so terrible in raids in FFXIV that it needs to rely on making them DPS to bring some amount of skill in the endgame equation.
    (1)

  10. #30
    Player
    Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Eeri Yul'hart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I really don't mind doing my part in the DPS department as a healer, it's just that they made it excruciatingly boring in the name of homogenization.
    I'd complain less if each healer had its flavor back: raw damage on WHM, DoTs on SCH and buffing management on AST.
    (13)

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