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  1. #11
    Player
    Seto_Mimyho's Avatar
    Join Date
    Apr 2020
    Posts
    11
    Character
    Seto Mimyho
    World
    Behemoth
    Main Class
    Monk Lv 100
    ... with the choices between BS or NS1, TrS or NS2, and SnP or NS3 being based on the current situation as that gcd comes up.
    So what you're saying is, Designing niche GCDs to be used based on SPECIFIC situations they aren't applicable everywhere when we already have a bunch of Specific situational abilities currently in our kit. As Shurrikhan said,
    These 'combos' aren't even pretending to be combos. They merely create non-choices, enforcing bloat."
    Also, you seem to have forgotten our AOE rotation which could constitute 7/8/9 so you'd be proposing us having a fourth rotation of 10/11/12 Which is useless bloat and possibly confusing to people.

    Yes, they are. If Chakra generation was more consistent there would be fewer complaints about the lack of good actions. Currently, if you had a 30% chance to crit you are looking at about one use of Forbidden Chakra every 17 gcds (roughly 27 to 34 seconds). If chakra generation was closer to 5 Chakra every 10 to 12 gcds those complaints would likely be non-existent.
    Okay, Let's look at this shall we. Leading into Shadowbringers we lost quite a few abilities for seemingly nothing in return.
    • Internal Release - oGCD that increased out crit chances which inadvertently lead to more Chakras
    • Howling Fist - Line AOE oGCD. Got Replaced by Enlightenment a Line AOE oGCD based around Chakras. Making it useless in ST and only worth it in Multi-target.
    • Steel Peak - 40s hit for free Damage button. Button Bloat but still an oGCD we lost
    • One Ilm Punch - Stun GCD, kind of useless in almost ever thing outside Niche instances.
    • Wind, Fire, Earth Tackle - Old Tackle Mastery got replaced and is now just a gutted Wind Tackle.
    • Purification - our Reject of an enmity dump, costed Chakras to restore TP (when invigorate did it better)
    Then they Nerfed PB from being a 1 Minute CD to a 2 Minute CD and due to GL4 made TK once again not worth it to use outside very niche situations. We lost a ton of abilities from Stormblood to Shadowbringers and no amount of Chakra generation will be able to fill this gap unless it was 1 Chakra per weaponskill. If they allowed us to overflow on Chakras then that'd be great. Such as being able to hold seven chakras, like our job quests, say we have, but only spend 5 at a time.

    Anyways, as much as we'd like to go back and forth over the specifics of what we think is wrong with MNK, almost everything has been said by a multitude of people before us. You might see PB as the main issue, while I and others see GL as the main issue. I don't think I'll be able to convince you but I'm just going to try to get my point across with this. GL is single-handedly the worst designed static buff in this game. Without it, the MNK is useless and does no damage and upon getting it you never want to drop it, and losing it means death without dying.
    (2)
    Last edited by Seto_Mimyho; 04-27-2020 at 08:16 AM.