Quote Originally Posted by Ultimatecalibur View Post
...
The odd part is these aren't even new ideas. As soon as 1.2 came out, people noted that "These 'combos' aren't even pretending to be combos. They merely create non-choices, enforcing bloat."

ARR came around and people noted much the same, with the exception of Monk, who, at the time, was spamming Impulse Drive during what open time it could because DoT damage didn't scale with Greased Lightning. It at least, in its "weird, eclectic" kit, had a sense of skills which independently synergize to create a series of sensible actions as one among multiple choices. But even it faced an obvious dilemma: Do we continue to waste two-thirds of our native weaponskills in any given GCD, or do we change how PB and/or GL works?

Given that everyone was okay locking out an increasingly high percentage of native weaponskills on any other class, though, what little part of the Monk community was pondering it before quickly lost interest. After all, it's good and well to have a worse designed job -- it's something to share job pride in simultaneously with self-pity -- but we couldn't have improvement in one job revealing fundamental waste in the others...

And by now? To even think of following such efficient or intelligent design as... not wasting most of one's weaponskills or allowing for multiple routes of rotation... is downright heretical.

"Given that I can't use either set of these 5 DRG skills without the skills immediately prior, why am I using up 10 keys to do what amount to at best two possible decisions?" --> 'He's trying to take away our complexity!!" --> Torches.
"Alternatively, couldn't we have skills that offer actual underlying advantages that other skills can play off of rather than arbitrarily defined sequences?" --> "Elitest!" --> Torches.

So, will we finally get an answer from the class formerly with the best combo system that might lead us to more interesting combos across the game once the devs realize they've basically exhausted their ideas for any positive change to Monk? Or will that whole section of changes be shut down anyways because it might push too much precedence they don't want to deal with? /shrug