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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Though I've only recently starting leveling MNK, it seems to be a job of contradictions. You build up Grease Light to improve DPS then spend it for a Tornado Kick. You stop DPS to push Mediate only to do a meh DPS attack. Just a weird way to do business.

    The two key features that standout for me are GCD speed and abundant requirement of Positionals. That is what really makes Monk unique and that is what should be built on.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    Though I've only recently starting leveling MNK, it seems to be a job of contradictions. You build up Grease Light to improve DPS then spend it for a Tornado Kick. You stop DPS to push Mediate only to do a meh DPS attack. Just a weird way to do business.
    In case those aren't meant just to be points where reality differs from appearance, you don't spend GL on TK except at the end of an instance or before 9+ seconds of forced downtime that you can spend immobile, and you don't use Meditate (your, effectively, Ranged attack) when you can still use melee attacks. Like Piercing Talon and the 5-Kenki variant of Hagakure, they are too weak to be used except in very niche situations. At least, unlike Higanbana Gaeshi, there is at least a situation or two in existence where they deserve to be used, but that's about all I can say for them.

    If that was the purpose of those examples, I apologize and consider your point well made.
    (2)

  3. #3
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    If they opt to go the route similar to how Tifa plays on FFVII Remake. They need to untie haste from Greased Lightning, that way we could have interesting mechanics attached to it and have it treated like a resource. Have the speed be a passive thing that is gained through traits. At all the levels MNK gains extra stacks of GL they could receive a trait that simply gives them a passive 5% haste too.

    This way, GL would be a pure damage % modifier but would also give access to different oGCDs. For example, base Tifa has Whirlwind uppercut, 1 chi level grants her Omnistrike and 2 chi levels grants her Rise and Fall. Omnistrike I believe is the strongest, but Rise and Fall gives a bigger stagger % increase. The way in which MNKs could use this mechanic could replace the clunky RNG chakra mechanic and tie in with Greased Lightning. At 1 stack we could gain access to TFC, 2 stacks 6SS and 3 could be Tornado Kick etc... Each ability reduces stacks by 1, but the potencies are big to justify dropping. If we were to have a 2nd gauge, we could have it function similar to the ATB system in Remake wherein GL finishers and weaponskills could fill it. At 50 Gauge (Total of 100) we can use Anatman which grants one GL stack on a cooldown (45s?). We could also have the gauge allow access to a couple oGCDs too.

    In this instance MNKs would still 'ramp up' for burst but the payoff would be a huge damage dump. I'd tone down the damage so that each GL stack gave 5% damage so that with each stack gone it wouldn't feel like we're hitting like a wet noodle after the burst. I really think the MNK job developer could learn something interesting from how Tifa plays in FFVII Remake. I'm not saying they should make a complete replica of her in this but at the very least I think the haste from GL needs to be passive and only the damage portion of it remains. It's the speed aspect which is clearly causing issues for them developing anything new because every time something is introduced to do with GL it either forces us to go slow or stand still because they just can't balance around the speed of it. Whereas if it the speed was passive then they could balance properly around it because the speed would be consistent and never changing. The devs could really do some interesting things with MNK if they chose to rework it properly instead of clamouring to this dated design.
    (2)
    Last edited by Sora_Oathkeeper; 04-26-2020 at 06:29 PM.