
Originally Posted by
SpeckledBurd
I kinda agree and kinda disagree.
On the one hand, I think that the fundamentals of the job, meaning the basic GCD loop, the basic concept of Greased Lighting, and form based combos are a solid foundation. They don't need to be reworked in the way that SB Machinist did where they threw the entire thing out and started over.
However the way they've handled not just action additions or new traits, but also adjusted existing skills such as Dragon Kick by adding Leaden Bootshine, has left the job with an expanded kit that's confused, utterly lacking in synergy, and unsatisfying to play. To make Monk players happy at this point I'd tentatively say that they need to outright replace Fists of Earth, Wind and Fire plus the two traits attached to them, and they need to either revise or replace Dragon Kick/Leaden Bootshine, Tornado Kick, Riddle of Earth, Brotherhood, Anatman, Six Sided Star, and Deep Meditation 1 and 2. That's 9 skills currently in the kit that need reworking and nearly every post ARR trait which basically encompasses everything to do with how its gauge works, how it builds resources, and how it spends that resource. That also isn't even touching on returning skills to it's kit that it would benefit from such as Touch of Death/Fracture which had significantly more utility on Monk than just being DoTs.
The amount of work it needs even if they keep the core is, frankly, depressing. There's no reason it should have been allowed to get this bad, but hey, they were very proud of it on launch.