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  1. #1
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sora_Oathkeeper View Post
    I'm not sure what numbers you're looking at, but a lot of your MNK parses are wrong. Unless you can give a source to where you got those numbers.

    Here's the current rDPS standings in FFLOGS as of today:

    MONK

    E5S - 19,827.67
    E6S - 18,223.72
    E7S - 18,430.14
    E8S - 16,067.73

    DRAGOON

    E5S - 19,721.15
    E6S - 18,899.32
    E7S - 18,323.13
    E8S - 15,791.82

    NINJA

    E5S - 19,655.62
    E6S - 18,669.65
    E7S - 18,215.48
    E8S - 15,989.42

    Sources:
    E5S
    E6S
    E7S
    E8S

    At 99th percentile Ninja is ahead of both, DRG and MNK in fights that have more frequent disengages (E6S, E8S and is practically tied with it on E5S). Samurai just blows them all out the water though unfortunately.

    This raid tier overall has been pretty diabolical for Melee with buffs, SAM's been pretty lucky in the sense that it doesn't have oGCD buffs such as: Lance Charge, BL, RoF, Brotherhood, TA windows etc. all of which can contribute to its higher DPS because these fights have multiple phase changes during buff windows which either get forced out of alignment. Needless to say SAM is naturally OP anyway, but this raid tier has really shown its strengths and brought to light just how far behind the others are. I'd say the balance between MNK, DRG and NIN is for the most part really good. So while yes, at max percentile MNK, with perfect RNG on crits, chakras etc MNK is ahead. It becomes a lot more even at the 99th percentile when you don't get the God runs, though still slightly ahead.

    Still hoping for some changes to play for MNK in 5.3 considering they said there would be more job adjustments. Will our feedback fall on deaf ears or will they finally change some of the more immediate problems to at least make us fun to play again?
    I used the same thing as you but didn't use a 2 week metric as i feel as its inaccurate. SAM has the least positional and loses the least potency from missing them, they also have a 880 Potency a minute AOE Catching Counter attack. I am hoping all 3 Melees in this area get slight buffs or changes. They never fixed DRG's 10 second timers either. :[ I don't think the jobs are balanced enough, Playing Samurai myself i feel as if Samurai has all these tools baked into their kit that gives them rewards but hardly anything to punish them, 1.2 seconds of casting isn't very much for how high their mobility is and their lack of chunkiness.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    AOE options and Single Target options like Foul and Xenoglossy aren't necessarily a good comparison to things like Tornado Kick and Six Sided Star. The use cases for AOE skills is trash elimination in dungeon content which is like 85% of a dungeons duration, the uses for single target skills are bosses of dungeons, and 8-man content. Between those two types of content there's very obvious uses to those skills and ample opportunity for them. Tornado Kick's use case is "Execute at the end of a fight or dungeon because keeping my stacks is more valuable, unless there's a transition that takes forever mid fight where you also don't have to move at all so Anatman can be used" which is basically never, coupled with a cool animation and a high enough potency that it frequently serves as a trap for new players, and Six Sided Star's "Slightly longer but not quite so long disconnects" also with a cool animation and a high potency.
    And I'm not saying that's okay, but it is disingenuous to pretend Monk is unique in having priority conflicts or situational skills or that those concepts are inherently flawed. They're not. It's a matter of their presentation.

    Quote Originally Posted by Renkei View Post
    I used the same thing as you but didn't use a 2 week metric as i feel as its inaccurate. SAM has the least positional and loses the least potency from missing them, they also have a 880 Potency a minute AOE Catching Counter attack. I am hoping all 3 Melees in this area get slight buffs or changes. They never fixed DRG's 10 second timers either. :[ I don't think the jobs are balanced enough, Playing Samurai myself i feel as if Samurai has all these tools baked into their kit that gives them rewards but hardly anything to punish them, 1.2 seconds of casting isn't very much for how high their mobility is and their lack of chunkiness.
    The potency of their counter attack is only the difference between its efficiency and that of the most efficient consistently available shared resource spender, Shinten. It's therefore a bonus of 60 potency, less than a positional, per use, not 220, or at most 240 ppm.

    And Midare is plenty chunky. (I kid; I realize you meant clunky.)
    (2)