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  1. #11
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Renkei View Post
    It's not as simple as just making [Faster = Stronger] It's more of an issue of balancing [Risk = Reward], I understand that MCH has Heat Blast and Auto Crossbow, which inflates these numbers, other jobs also have abilities that inflate it to, Everything is very complex and situational in life there isn't anything that is simple.
    It's that simple, really. Risk is evaluated considering the toolkit as a whole. It's entirely possible to create slow and risky jobs (BLM) and fast but safe jobs (MCH). So at the end of the day, apm means absolutely nothing without context and I don't even know why you brought the topic up in the first place. In fact, apm is one of the things that has the least impact on jobs difficulty. Timers management and uptime (for melees and blm) are way more impactful.

    Sorry, but the way you argue about these things leads me to believe that you have very limited experience in savage or ultimate prog and jobs optimization in this game, especially when it comes to healing...the whole EF discussion is just silly.
    (3)
    Last edited by Lastelli; 03-29-2020 at 07:15 PM.

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