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  1. #1
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    DPS is the number before it gets adjusted to ADPS and RDPS. That's what has been said ad nauseam (and this will be the last time I repeat it). It's not about what it is to him or anyone else, it's 100% factual. ADPS and RDPS are post-processed DPS numbers that are considerably different.

    Dungeons and 24 mans do not adjust for ADPS nor RDPS at all!

    A brief google would have even provided Kihra's explanation of this to you, from the fflogs website.

    Quote Originally Posted by Kihra of Temerity
    rDPS stands for "raid-contributing DPS", and it is measuring how much damage you actually brought to the raid. The formula for it is:

    rDPS = DPS - (damage gained from others' external buffs) + (damage given to others by your own external buffs)

    For example, if you are a Monk, your rDPS would subtract out damage you gained from external buffs like Trick Attack or Battle Voice, but it would also add in damage you gave to others from Brotherhood.

    aDPS stands for "adjusted DPS", and it is measuring how much damage you did with only single target padding removed. AOE padding is still allowed. The formula for it is:

    aDPS = DPS - (damage gained from a set of specific single target buffs)

    The buffs removed by this metric include Devilment / Standard Finish, Astrologian cards, and Left Eye.
    (2)

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nemekh View Post
    DPS is the number before it gets adjusted to ADPS and RDPS. That's what has been said ad nauseam (and this will be the last time I repeat it). It's not about what it is to him or anyone else, it's 100% factual. ADPS and RDPS are post-processed DPS numbers that are considerably different.

    Dungeons and 24 mans do not adjust for ADPS nor RDPS at all!
    .
    Then what exactly is the problem here?

    Because once again we're back to the fact that SMN RDPS and ADPS are not much different than each other. So its "pure" DPS is going to be pretty much the same.

    The only place it will apply is to something like a Bard or a Dancer not to something like BLM and SAM.

    EDIT: I have a larger point to make though, and this is really why i've brought all this up. The mistaken assumption that Summoner is "high powered" because it rules over one content type but performs middle of the pack or lower in other content types, means that if they nerf it, its only going to end up sucking balls in all other content and only be middle of the pack in Savage... who the hell would want to play a job like that. That is not "balancing" something. Its not and never was a SMN issue its a content balance issue.
    (1)
    Last edited by Silverquick; 03-27-2020 at 08:09 PM.

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silverquick View Post
    Then what exactly is the problem here?

    Because once again we're back to the fact that SMN RDPS and ADPS are not much different than each other. So its "pure" DPS is going to be pretty much the same.

    The only place it will apply is to something like a Bard or a Dancer not to something like BLM and SAM.

    EDIT: I have a larger point to make though, and this is really why i've brought all this up. The mistaken assumption that Summoner is "high powered" because it rules over one content type but performs middle of the pack or lower in other content types, means that if they nerf it, its only going to end up sucking balls in all other content and only be middle of the pack in Savage... who the hell would want to play a job like that. That is not "balancing" something. Its not and never was a SMN issue its a content balance issue.
    You are fundamentally misunderstanding what people are trying to tell you about dps vs a and rdps. By being measured off of raw dps a samurai with a dancer, astro and 100% trick attack uptime is being ranked in the same pool as a sam with none of those things. Because copied and dungeons endgame operate off of DPS not a or rdps, the entire ranking board is skewed by party comp and buff feeding which does not happen in raid content. Classes that naturally synergies with these feed buffs, or ones that are more likely to receive single target buffs due to community perception will rise to the top of these rankings. Compounded with the fact that people dont compete in this categories, we reach the conclusion that this data should not be used to judge performance. Do you need it explaining again or do you still not understand the difference between DPS and ADPS/RDPS, even though the definintion is right there where Nemekh posted it
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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