Results 1 to 10 of 67

Hybrid View

  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Please find the right balance between the 2 (Now I'm not saying to nerf SP from leves, just improve SP in regular groups) so that regular parties are encouraged more..
    There will be no such thing. Please don't start messing with two different systems at once Square, enforce using one system and make it great instead of trying to cater to both.

    People will not be happy until both systems are equal/one is better than the other, at which point the fans of the other system will complain. This will go on forever if you don't put a stop to it, because you can not make the systems equal with so many variations and factors to take into account.

    1) You don't loss sp when you die.
    If you ever implement a harsher death penalty you fail as developers. Make the fights challenging instead.
    (0)
    Last edited by Betelgeuzah; 03-24-2011 at 06:56 PM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    People will not be happy until both systems are equal/one is better than the other, at which point the fans of the other system will complain. This will go on forever if you don't put a stop to it, because you can not make the systems equal with so many variations and factors to take into account.
    Well, in a sense they have certain qualities that, in theory, should balance them out (but actually don't, in reality).

    Leve SP:
    You can get anywhere from 50-100K per leve reset, but that's only for about 1-4 hours every 36 hours, assuming you have a decent group to party with.

    Grind SP:
    You can get anywhere from 10-20k SP per hour, and you can keep on grinding as long as you want, whenever you want, assuming you have a decent group to party with.


    In reality, it takes way too long to get a decent party started in either scenarios, so that's a hindrance. There's also still a lot of confusion as to what constitutes a good party, and how that party is supposed to play together. There's also a limited number of good SP grind spots, as I noted in a previous post. It mainly comes down to a disturbing lack of viable choices available to a player in order to adequately gain SP via leves or regular mob grinding.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    If you ever implement a harsher death penalty you fail as developers. Make the fights challenging instead.
    Agreed. Personally, I would try to punish the player just slightly, but reward him more for not dying. We had a good discussion about that here:

    http://forum.square-enix.com/ffxiv/t...ences-of-death

    I also made a blog about what I would do to change the handling of death here: http://lodestone.finalfantasyxiv.com...entry?e=155429
    (0)