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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    588
    I think the major problems are:

    1) You don't loss sp when you die.

    2) Leves create no real need to party for causal people.


    It's kind of sad really.
    (0)
    Last edited by Visch; 03-10-2011 at 01:35 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Visch View Post
    I think the major problems are:

    1) You don't loss sp when you die.

    2) Leves create no real need to party for causal people.


    It's kind of sad really.
    1) Is just the stupidest idea ever created by any Dev team that adds it.

    2) Guildleves are meant for casuals to get a quick boost for progress with the option to make a quick party.

    The main problem is the only remaining patient players are hardcore(most) and there is no hardcore content.
    Which is why people are so stuck on guildleves because its the only thing we can relate to in game(to level) besides grinding. Once they add more content for the party/hardcore base people won't even care about guildleves. The casuals will probably just ask for a reset of 24hrs maybe a bit more xp?

    SE should make partying the fastest way to level(since the "fastest" is what make people choose their play style).
    All they have to do is give a xp bonus for each member added to a party(8 max). Now the exact % bonus will be whatever isn't overpowered but still leaves it faster than just strict solo. This way it promotes more interactions since even having a duo helps. Casuals can still just log on and get their sp fix before logging(which is why they should probably nerf timer to 24hrs).
    (0)
    Last edited by Akumu; 03-24-2011 at 08:10 PM.
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