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  1. #11
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MN_14 View Post
    I try to minimize my use of cp in the beginning in order to prepare to pay the full cost of the durability restore if necessary. A good percentage of my crafts involves restoring durability at full cost at least once in the craft. Hopefully, by that point, I've also made some significant gains toward building IQ stacks and/or progress through conditions.

    It's always a juggle between using observe and HT to keep both CP and durability as high as possible to delay reaching the point where I would be forced into paying the full cost of a durability restore. However, paying the full cost isn't always terrible as I at least know what the cost is and can plan based on that. There are also other ways of managing cp and durability loss. I'm a fan of discounted prudent touches as they're both cp and durability friendly.

    What I'm doing is basically RNG management. By alternating between observe and HT, I bait for a ton of conditions while trying to slow down durability and cp loss. I also selective pick places where the HTs will either hurt the least or have a higher chance of success. Unless you are close to finishing your craft, HTs hurt regardless of whether they land or miss.

    Since the number of HTs that I use numbers in the dozens per synth, it smooths out HT RNG as well (increases sample size; I largely don't bat an eye when HTs miss under a normal or sturdy condition as I expect a huge % of them to miss) allowing me to handle the full spectrum of below average, average, and above average luck. You have to be able to handle all types and not just average or above average. Crafting has always been balanced for you to be able to handle all except for the absolute 1-5% worst outcomes.

    Yes, even in ARR.

    You do have to keep in mind that the double Byregot's method is what I would call a safe method. It allows me to lock in 40-60% of the required quality first and then plan for the 2nd round. With high control though, there are a lot of ways of cheesing these. You will see synths where you only need to use Byregot's once or none at all. If I meet the requirements to do those RNG free, I don't aim for two Byregot's.
    I guess what you're essentially saying is to avoid plain HT on normal condition. But there's not much one can do except using Observe, Careful Observation or hit a CP-consuming button. My original approach was to actually pop a WN to delay the durab from falling too fast, and continue the baiting... hoping that a Pliant would pop for my Manip. Sometimes it works, sometimes it doesn't. I have a feeling it's not a very good strategy, as that costs 56 CP, while one could have used a good number of Observe to bait for conditions with the same amount of CP. So later, I'll just pop Manip, and continue the baiting... If the 2nd Pliant never arrives, I'll pop WN when durab is low, and that completely stops durab from falling while I hasty spam. Maybe instead of that popping WN, I should try using Observe instead.



    I tried double-byregot, but I need to rely on some successful Patient Touches on Centered to get the IQ up twice like that, and that seems to fail sometimes for me. Lately, I seem to have some good successes with Innov, GS, Prep Touch instead. This way, I don't need to rebuild that IQ stack.


    Quote Originally Posted by testname View Post
    I am doing exactly the same

    I changed my buffed stats a little to 2680 control - I am getting more proc ( might be placebo effect ) but in 19 crafts I got worst of 60k HQ , every other went 100%

    It takes me 5 min per craft, so 3 craft per syrup
    2680? That control is.... out of control! LOL! I have only about 2400-ish. But my record so far isn't too bad:


    I think I'm doing better lately. My max quality has hit approx 50% lately, and it pulled my total average to about 40% when I included the previous data.

    I just use Matcha HQ and Craftsman's Cunning Tea HQ. They offer less control and less CP, but they're level 70 items, so making them is easy with just Training Eye. Matcha HQ also uses much fewer mats than Blood Bouillabaisse, making the process much less costly and much faster.

    I think I should remeld my chest though. Currently, I have ZERO control melds on the chest. I should change all that craftsmanship into control to help this.
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    Last edited by Caimie_Tsukino; 03-16-2020 at 07:36 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino