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  1. #1
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    This, so much. If i craft smt irl stuff doesnt suddenly explode just for fun either.... if i got the gear i can make it, if i know the process, nothing wrong with that.
    Can you explain what you are talking about? Your statement does not make sense.
    (0)
    Evil Alice

  2. #2
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dan4077 View Post
    This system sucks, what is the point to it other then RNG. Not sure we high crafters have been asking for this at all. What is fun about RNG crafting. Idk why some few people talk about crafting like they can make it into a raid. If you have the right gear it will be ez that is normally just how it is with crafting. I rather NOT have crafting be like a lottery ticket that it decided whether or not to screw me out of hard earned material and gil.
    I think the system was created to give a bit of prestige to the top crafters contributing to Ishgard via a leaderboard system. The "RNG" gamble will save you time and resources needed if you master the priority system with moderate luck on procs.

    Also, it's an opt in system, so if you just want the items, you can take the guaranteed crafting route for a few less scrips at max craft.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cleanse View Post
    I think the system was created to give a bit of prestige to the top crafters contributing to Ishgard via a leaderboard system. The "RNG" gamble will save you time and resources needed if you master the priority system with moderate luck on procs.

    Also, it's an opt in system, so if you just want the items, you can take the guaranteed crafting route for a few less scrips at max craft.
    Their concern is if this doesn't remain an opt-in system.

    I personally wouldn't want it in main-crafting without adapting how main-crafting structures its output (HQ or worthless)
    (1)

  4. #4
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Their concern is if this doesn't remain an opt-in system.
    Too much assuming goes on here if that's the case.

    Quote Originally Posted by Kabooa View Post
    I personally wouldn't want it in main-crafting without adapting how main-crafting structures its output (HQ or worthless)
    I think the current Master Books' system we have now makes the most sense for mass producing raid gear, pots, food, etc. for the battle jobs.

    The "Expert" system, with some work, would be cool for the relic system we're getting. They could even apply the slow and steady turnins option, where the "Expert" crafters can get away with using less time and resources when building their relics.

    As far as rewards, I miss being able to craft my unique job glamoured sets. 6.x wishlist would be building a "relic set glamour prism" that can imprint the job specific gear onto our omni garbs.

    --

    The new Expert system is interesting, but I am getting ARR and HW vibes when using 0/low cp actions to fish for procs. The amount of required actions we use is minimal, but that is the case it has always been even with macros. Overall, good job by SE!
    (1)

  5. #5
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Ishgard crafting is basically nymeia-looping from SB times extremely dumbed down to silly rng fishing and wriggling around it. There is nothing particularly hard about.

    Also shows how little imagination people responsible for all this 5.x crafter rework have.

    Also calling it savage is insulting to savage raids. Savage raids are not completed via hoping for rng procs.
    (12)

  6. #6
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    If you look at the prices of the materials it shows just how little people are interested in doing this. I and others I imagine do not do crafting for a CHALLENGE we do it to make money and buy stuff. Gear, Glamour, Minion, Bardings, this was and is the main focus of crafting. If the majority of people wanted a challenge as you call it, and its not its pretty much just RNG either works with you or against you before your CP dies. I can hit a 55-65kish crit with excellent condition.

    I also argue you that if you are depending on RNG to challenge you that just seems odd. At that point its more just luck, doesn't really way heavy on the skill department. Even if you deploy skills correctly you can still get womped.
    (4)
    Last edited by Dan4077; 03-11-2020 at 07:46 AM.
    Evil Alice

  7. #7
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    (3)

  8. #8
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    I agree with you whole heartedly, I do not wish to be making an item that is extremely rare if I made my gear the best it can be then have it break and be out 4m or w.e. I do not believe crafting in ff14 was suppose to be a challenge nor do I wish it to be. I just want to get it leveled, geared, then craft my stuff and craft for friends.
    (3)
    Evil Alice

  9. #9
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dan4077 View Post
    This system sucks, what is the point to it other then RNG. Not sure we high crafters have been asking for this at all. What is fun about RNG crafting.
    I wouldn't call this RNG crafting. If you have a rigid rotation and is just ranting about how the random conditions don't fall into the right places of your rotation, then I don't think we're on the same page at all.

    Quote Originally Posted by Dan4077 View Post
    Idk why some few people talk about crafting like they can make it into a raid. If you have the right gear it will be ez that is normally just how it is with crafting.
    There are many differences between raids and crafting. In fact, the differences are way more than similarities. But the similarities do exist. In raids, you can't ignore mechanics. And similarly, in crafting, you're NOT supposed to ignore conditions. However, in raids, you can predict what mechanics is coming most of the times. In crafting, by contrast, you can't. And you have to work your rotations around it.

    I do wonder if they should add something to the conditions so that there is a bit of predicting involved.

    Quote Originally Posted by Dan4077 View Post
    If you have the right gear it will be ez that is normally just how it is with crafting.
    Well, we're talking about "normal" now. We've had this "norm" for way too long, and this "normal crafting" which is way too easy is boring as hell.

    Quote Originally Posted by Dan4077 View Post
    I rather NOT have crafting be like a lottery ticket that it decided whether or not to screw me out of hard earned material and gil.
    I am not sure what you mean since there's NO hard earned material and gil at all from all these raw mats for expert recipes. You can simply buy them off the MB at a ridiculously low price.


    Quote Originally Posted by Kuroka View Post
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    I mean, seriously? Who wants RL crafting here? Welcome to Final Fantasy, where fishes fly in air...

    Quote Originally Posted by Kabooa View Post
    They can't be macro'd.

    You have to consider your actions - perhaps not every step, but with enough frequency that too many blind 5-step boost sprees will leave you at a bad time.

    There is no negative condition, so the RNG chance to outright fail is low.

    The conditions themselves are nearly lifted from the suggestions people have put into the crafting forum.

    It's still accessible, but not worth it if you aren't able to consistently max it out.

    It seems the only problem is that there's no enticing reward for people to do it.

    Using a rough guestimation of the time it takes me to craft vs the time it would take to macro craft the next highest option, Experts give Ranking at about double to double+half efficiency and utilize about 1/20th the materials.
    Right. These recipes are actually fine and fun. The new conditions are enjoyable (unless you're one of those who prefer to ignore conditions). The rewards are crap though.
    (14)
    Last edited by Caimie_Tsukino; 03-11-2020 at 10:43 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Right. These recipes are actually fine and fun. The new conditions are enjoyable (unless you're one of those who prefer to ignore conditions). The rewards are crap though.
    My recommendation then, for those who would like to see more of this, is to emphasize going along this path, improving it, and then adding desirable recipes to it.

    The desirable recipes should ideally avoid being raw power increases, but as they've done with the ranking system, they gain more side bonuses that make them equally desirable to those buying and those selling.

    For example

    Master recipe: Crafted Chestpiece of Punching

    Expert Recipe: Expert Chestpiece of Punching - Gains an Orange materia slot for every 30% HQ it breaks. Orange Materia slots function as Overmeld slots with higher/guaranteed meld rates. At 100%, gains a blue materia slot. Blue materia slots convey a 3d effect based on the color of materia inserted.

    The Expert Recipe is not 'stronger' than the master recipe, but appeals to those buying as it reduces the cost of melding. It does not render the other option obsolete for budget purposes, and extra glamour potential is a desirable outcome.
    (1)

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