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  1. #11
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Ishgard crafting is basically nymeia-looping from SB times extremely dumbed down to silly rng fishing and wriggling around it. There is nothing particularly hard about.

    Also shows how little imagination people responsible for all this 5.x crafter rework have.

    Also calling it savage is insulting to savage raids. Savage raids are not completed via hoping for rng procs.
    (12)

  2. #12
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    This, so much. If i craft smt irl stuff doesnt suddenly explode just for fun either.... if i got the gear i can make it, if i know the process, nothing wrong with that.
    Can you explain what you are talking about? Your statement does not make sense.
    (0)
    Evil Alice

  3. #13
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    If you look at the prices of the materials it shows just how little people are interested in doing this. I and others I imagine do not do crafting for a CHALLENGE we do it to make money and buy stuff. Gear, Glamour, Minion, Bardings, this was and is the main focus of crafting. If the majority of people wanted a challenge as you call it, and its not its pretty much just RNG either works with you or against you before your CP dies. I can hit a 55-65kish crit with excellent condition.

    I also argue you that if you are depending on RNG to challenge you that just seems odd. At that point its more just luck, doesn't really way heavy on the skill department. Even if you deploy skills correctly you can still get womped.
    (4)
    Last edited by Dan4077; 03-11-2020 at 07:46 AM.
    Evil Alice

  4. #14
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    (3)

  5. #15
    Player
    Dan4077's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Alice Chan
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    I agree with you whole heartedly, I do not wish to be making an item that is extremely rare if I made my gear the best it can be then have it break and be out 4m or w.e. I do not believe crafting in ff14 was suppose to be a challenge nor do I wish it to be. I just want to get it leveled, geared, then craft my stuff and craft for friends.
    (3)
    Evil Alice

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    They can't be macro'd.

    You have to consider your actions - perhaps not every step, but with enough frequency that too many blind 5-step boost sprees will leave you at a bad time.

    There is no negative condition, so the RNG chance to outright fail is low.

    The conditions themselves are nearly lifted from the suggestions people have put into the crafting forum.

    It's still accessible, but not worth it if you aren't able to consistently max it out.

    It seems the only problem is that there's no enticing reward for people to do it.

    Using a rough guestimation of the time it takes me to craft vs the time it would take to macro craft the next highest option, Experts give Ranking at about double to double+half efficiency and utilize about 1/20th the materials.
    (4)

  7. #17
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dan4077 View Post
    This system sucks, what is the point to it other then RNG. Not sure we high crafters have been asking for this at all. What is fun about RNG crafting.
    I wouldn't call this RNG crafting. If you have a rigid rotation and is just ranting about how the random conditions don't fall into the right places of your rotation, then I don't think we're on the same page at all.

    Quote Originally Posted by Dan4077 View Post
    Idk why some few people talk about crafting like they can make it into a raid. If you have the right gear it will be ez that is normally just how it is with crafting.
    There are many differences between raids and crafting. In fact, the differences are way more than similarities. But the similarities do exist. In raids, you can't ignore mechanics. And similarly, in crafting, you're NOT supposed to ignore conditions. However, in raids, you can predict what mechanics is coming most of the times. In crafting, by contrast, you can't. And you have to work your rotations around it.

    I do wonder if they should add something to the conditions so that there is a bit of predicting involved.

    Quote Originally Posted by Dan4077 View Post
    If you have the right gear it will be ez that is normally just how it is with crafting.
    Well, we're talking about "normal" now. We've had this "norm" for way too long, and this "normal crafting" which is way too easy is boring as hell.

    Quote Originally Posted by Dan4077 View Post
    I rather NOT have crafting be like a lottery ticket that it decided whether or not to screw me out of hard earned material and gil.
    I am not sure what you mean since there's NO hard earned material and gil at all from all these raw mats for expert recipes. You can simply buy them off the MB at a ridiculously low price.


    Quote Originally Posted by Kuroka View Post
    Sry im pretty tired.

    Many complain crafting is too easy, how you just use a macro, but if you think about it, what do you do when you craft something in real life? It is the same routine every time, you cut the same pieces, glue the same pieces, make and assamble the same parts. I just feel its perfectly fine to macro crafted stuff, even the harder things and random RNG is just an annyong waste of time/gil.

    I just think once you reacht the needed stats and know the way to make stuff, there is nothing wrong with it if you can macro it, as its pointless to do the same stuff over and over and over again, while its silly to just randomly mess with us by weird buffs etc.


    I was rly happy we went away from rng craft, as i usually am unlucky, now they might head back there and thats a full stop to me.
    I mean, seriously? Who wants RL crafting here? Welcome to Final Fantasy, where fishes fly in air...

    Quote Originally Posted by Kabooa View Post
    They can't be macro'd.

    You have to consider your actions - perhaps not every step, but with enough frequency that too many blind 5-step boost sprees will leave you at a bad time.

    There is no negative condition, so the RNG chance to outright fail is low.

    The conditions themselves are nearly lifted from the suggestions people have put into the crafting forum.

    It's still accessible, but not worth it if you aren't able to consistently max it out.

    It seems the only problem is that there's no enticing reward for people to do it.

    Using a rough guestimation of the time it takes me to craft vs the time it would take to macro craft the next highest option, Experts give Ranking at about double to double+half efficiency and utilize about 1/20th the materials.
    Right. These recipes are actually fine and fun. The new conditions are enjoyable (unless you're one of those who prefer to ignore conditions). The rewards are crap though.
    (14)
    Last edited by Caimie_Tsukino; 03-11-2020 at 10:43 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  8. #18
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    I agree with Kabooa. The system appears to work, but the current motivation to use these recipes over the lower tier alternative is not there.

    There is no real cost to them, so no frustrating fails like gold cogs....(these are easier then cogs btw), but still not worth doing as the alternative gives the same potential reward.

    Edit: I did a couple more. The time gets shorter the more familiar you get with them.

    Also, my best results come from doubling IQ stacks early on. Never had a use for that skill before now.
    After doing a couple of the lower tier....they can't compete with getting over 1200 points for a single maxed expert turn in. I went back and started doing these lol. After failing my very first 2 attempts, all have been successful. I will play around a bit more tomorrow and see if I can cement my method and tweak it a bit. 88 steps has been my worst and longest success and that is just too much for me.
    (0)
    Last edited by Rath; 03-11-2020 at 12:55 PM.

  9. #19
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Expert recipes are pretty much rage inducing. I'm tilting pretty hard right now. Can't seem to get anything past 4k despite being fully melded with food. I am having terrible rng on the practice materials so i'm pretty hesitant to try on the real recipe and i'm not sure i'm going to bother with the lack of any decent rewards besides a title. Oh and the mount but that is 500k points on EVERY DoH/DoL... yeah that isn't happening lol...

    I'll probably try again this weekend. Until then going to just mindlessly gather and craft the lower recipe for scripts.
    (0)

  10. #20
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I think the idea behind Expert Recipes are neat, but I find the execution to be sorely lacking. The reason being because none of the materials can be HQ'd, so it's entirely reliant on luck, having to fish for the procs that you need in order to complete the craft with enough quality. I think I would find them more enjoyable if I didn't have to hope lady luck was on my side and just gathering some HQ materials to start off with decent quality.
    (0)

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