Inner Release is a more interesting buff than just +damage or +crit chance. I'd rather see the party skills like Battle Litany and Chain Stratagem get changed.
Inner Release is a more interesting buff than just +damage or +crit chance. I'd rather see the party skills like Battle Litany and Chain Stratagem get changed.
That might be one of the more unpopular ideas many would be okay with due to just how much everyone else values bonus crit rate. IR is not an interesting buff, you tap one button basically 5 times in a row and throw in an upheavel and a skill you never really use unless you need the gap closer. Such interesting game play.... ask DRKs how much they love Delirum... it's not like that's one of thier biggest complaints about thier rework... OH WAIT.
You're comparing apples to oranges here. Warrior has more or less been about Fell Cleave for as long as time. Even back in HW with Berserk you'd do a triple FC opener. The job has always, and will always, be about the Fell Cleave "meme". You can dislike that playstyle all you want, but it seems clear that SE doesn't intend to change it, so you're wasting your time. People rightly complain about Delirium on Dark Knight because it's just Inner Release-lite, and it was changed to that after the job had an already established, distinctly different playstyle. Dark Knight was never about "spam Bloodspiller 5 times in a row" before Shadowbringers, and that is why people complain about that aspect of it now. Warrior, on the other hand, has been about FC spam for literal years at this point. If you don't like that then don't play Warrior. IR and IC are completely fine as they are in their current state. The job only needs minor potency buffs and, maybe, having the target requirement for Nascent Flash removed like it was for Dragoon and Dragon Sight.That might be one of the more unpopular ideas many would be okay with due to just how much everyone else values bonus crit rate. IR is not an interesting buff, you tap one button basically 5 times in a row and throw in an upheavel and a skill you never really use unless you need the gap closer. Such interesting game play.... ask DRKs how much they love Delirum... it's not like that's one of thier biggest complaints about thier rework... OH WAIT.
That doesn't mean we have to be chained to a single skill for the vast majority of interesting gameplay that comes up only once every 90 secs meanwhile the rest of the time its regarded as the worst class to play outside of IR. Go onto the Balance discord and ask the WARs there, I guarentee most of them there will say the job sucks to play until IR is off cooldown. Meaning 90% of the time the job sucks to play. How is that okay? You think SE isn't reading these forums and feedback? Its one of the most talked about feedback all this expansion that WAR got screw balled into getting only 1 new skill this expansion (DONT EVEN THINK ABOUT ARGUING CHAOS IS NEW SKILLS, THEY ARE PASSIVES). If you honestly think buffing WAR potencies is going to solve the class you are delusional. It was played in SB because it had the best damage and a far better cooldown choice than DRK with an actual raid wide AoE mitigation on top of being the best tank to pull during the Offensive Tank Stance Meta.You're comparing apples to oranges here. Warrior has more or less been about Fell Cleave for as long as time. Even back in HW with Berserk you'd do a triple FC opener. The job has always, and will always, be about the Fell Cleave "meme". You can dislike that playstyle all you want, but it seems clear that SE doesn't intend to change it, so you're wasting your time. People rightly complain about Delirium on Dark Knight because it's just Inner Release-lite, and it was changed to that after the job had an already established, distinctly different playstyle. Dark Knight was never about "spam Bloodspiller 5 times in a row" before Shadowbringers, and that is why people complain about that aspect of it now. Warrior, on the other hand, has been about FC spam for literal years at this point. If you don't like that then don't play Warrior. IR and IC are completely fine as they are in their current state. The job only needs minor potency buffs and, maybe, having the target requirement for Nascent Flash removed like it was for Dragoon and Dragon Sight.
Your logic is busted with history, why wasn't DRK played more than PLD back in SB if damage is all that matters? Its just like SB all over again. One tank has a massive issue with its kit and overall utility rendering it the far least played tank out of all the others for the entire expansion. Guess what? Here we go again. PLD, DRK, and even GNB are fairly close to being chosen and played together, and WAR is in the shadows a distant memory.
Last edited by BarretOblivion; 02-12-2020 at 01:43 PM.
I frankly don't care what 99% of the people in Balance think/say, because just like on the forums the vast majority of people there are just average skilled players who haven't the slightest clue what they're talking about, only repeating things that others have said without any thought of their own or proper understanding of the job. Wanna know something? Ninja works just like Warrior, except on 60 second cycles rather than 90. Ninja is "fun" for 15 seconds during Trick and then you're doing nothing but spamming Aeolian Edge combo with the occasional Armor Crush to refresh Huton while you wait for everything to come back. Contrary to what you seem to believe (and you shouldn't assert your beliefs onto others) some people actually quite enjoy this playstyle with a short window of extremely high burst followed by a downtime while you wait for your burst cooldown(s) to come back up. You already have three other tanks that function differently from this and have more smoothed out and sustained damage profiles, let one of the four be a "burst" style because, again, some people actually enjoy that.That doesn't mean we have to be chained to a single skill for the vast majority of interesting gameplay that comes up only once every 90 secs meanwhile the rest of the time its regarded as the worst class to play outside of IR. Go onto the Balance discord and ask the WARs there, I guarentee most of them there will say the job sucks to play until IR is off cooldown. Meaning 90% of the time the job sucks to play. How is that okay? You think SE isn't reading these forums and feedback? Its one of the most talked about feedback all this expansion that WAR got screw balled into getting only 1 new skill this expansion (DONT EVEN THINK ABOUT ARGUING CHAOS IS NEW SKILLS, THEY ARE PASSIVES). If you honestly think buffing WAR potencies is going to solve the class you are delusional. It was played in SB because it had the best damage and a far better cooldown choice than DRK with an actual raid wide AoE mitigation on top of being the best tank to pull during the Offensive Tank Stance Meta.
Your logic is busted with history, why wasn't DRK played more than PLD back in SB if damage is all that matters? Its just like SB all over again. One tank has a massive issue with its kit and overall utility rendering it the far least played tank out of all the others for the entire expansion. Guess what? Here we go again. PLD, DRK, and even GNB are fairly close to being chosen and played together, and WAR is in the shadows a distant memory.
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