Quote Originally Posted by ForteNightshade View Post
It really isn't. You could change IR to simply giving Warrior a flat damage increase on a comparable level to what CDHs provide and accomplish the same thing. I know several Warriors who would be very happy with such a change.
No, you and those other Warriors that claim that are completely forgetting the randomness of 4.0/4.1 when Berserk was a 30% percent increase in damage. The same exact rotation could randomly pass/fail DpS checks based on how many Fellcleaves D.Hit, Crit and Direct Crit while Berserk was up. Imagine doing the same SSS 3 time and barely passing once, completely failing once and passing with flying colors once all without changing your rotation.

They could also go the route of making DH no longer benefit tanks or healers at all, thus making all tanks go DET or TEN.
This would be a solid solution, but unlikely to happen as they would need to restat all 2.X to 3.X tank gear which once had accuracy and now has Direct Hit on it.

Granted, they'd probably have to increase TEN a little but they really ought to do that anyway as it's currently garbage.
Tenacity is not garbage. A constant 104.1% damage multiplier while also having 95.5% damage taken is just not as pretty as a 104.4% average damage multiplier that flashes up on the screen when it procs.

Tenacity actually scales really well as it gets higher as every 33 point decreases total damage taken by .1% while increasing damage by .1% (In comparison, Det is 26 points per .1% increase in damage). Tenacity's damage reduction actually gets better the more you have. Going from 1000 to 2000 Ten is a 2.8% reduction in damage taken while going from 2000 to 3000 Ten is a 3.2% reduction in damage taken.