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  1. #1
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80

    Removing Auto Crits and Direct Hits from WAR

    This has probably already been brought up, but I wanted to hear what other people think right before patch 5.2. What are your opinions on removing the automatic dhits and crits from inner release and inner chaos, but in return buff the base potency for all the beast gauge attacks? My reasoning for this is that, a lot of party buffs like battle litany become useless under the effect of IR and IC and that this change would encourage players to use their resources more wisely to build a more rewarding rotation. However, this would mean that Inner Release would need to change as well and I understand that many people enjoy warrior for it's berserker, burst fighter, crit identity, so many may not like that "the heart" of the job is being removed. My answer to this is they make IR just a straight damage buff and bring back the gauge effects of stormblood war in the deliverance stance, where depending on how much gauge you had the higher the chance for a critical hit you had. Once again, I think this will encourage players to use their resources in a more optimal way and make WAR a more interesting job with a reasonable skill dependant kit/playstyle.
    (5)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Terrible idea.

    You are asking to take out every different bits out from the jobs for the miniscule balance measures, if SE continues to do this then we will end up with 4 jobs playing exactly the same (not like they are already too similar to each other btw).
    According to data Warrior is only 1-2% behind other jobs, this is a non issue and could be balanced with simple single digits potency increase.
    One job design should not affect other job design, what if SE decide to remove crit buffs altogether someday? Or those buff jobs wont be played as much as today in the future?
    (5)
    Last edited by Nedkel; 02-10-2020 at 09:08 AM.

  3. #3
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80
    I'm not really that concerned about how behind war is in terms of dps, my suggestion was more based off increasing the skill gap potential and making war more unique and interesting. The dhit/crit sets war apart from the other tanks true and I agree that the tanks are already too similar but the issue with the auto dhit/crit is it simplifies things too much in my opinion. All it does is show big numbers in a bland and repetitive rotation, it completely removes the effort factor. My suggestion is very flawed and leaves a lot to be desired but it was just more of a starting point for a greater argument. Many agree war is very boring with the lowest apm of all the tanks, it even shows in endgame content, war is the least played tank according to fflogs. Personally, I don't like how war is too simple and i'd like to see some changes towards a more engaging kit, without making the tanks too alike.
    (3)

  4. #4
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Terrible idea.

    You are asking to take out every different bits out from the jobs for the miniscule balance measures, if SE continues to do this then we will end up with 4 jobs playing exactly the same (not like they are already too similar to each other btw).
    According to data Warrior is only 1-2% behind other jobs, this is a non issue and could be balanced with simple single digits potency increase.
    One job design should not affect other job design, what if SE decide to remove crit buffs altogether someday? Or those buff jobs wont be played as much as today in the future?
    The one thing that people didn't like when they changed WAR back in SB because it became extremely expensive to even want to experiment with WAR due to DH being wortheless and alianting a job from other jobs is something even SE thinks shouldn't happen. Wonder why we lost the party debuffs like slashing etc? It forces certain comps. Removing the Crit/DH allows WARs to actually not care if they have a DRG or a BRD now.

    Its the first step to fixing WAR, then we can changed the fell cleave meme.
    (3)

  5. #5
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RavenFall_ View Post
    This has probably already been brought up, but I wanted to hear what other people think right before patch 5.2. What are your opinions on removing the automatic dhits and crits from inner release and inner chaos, but in return buff the base potency for all the beast gauge attacks? My reasoning for this is that, a lot of party buffs like battle litany become useless under the effect of IR and IC and that this change would encourage players to use their resources more wisely to build a more rewarding rotation. However, this would mean that Inner Release would need to change as well and I understand that many people enjoy warrior for it's berserker, burst fighter, crit identity, so many may not like that "the heart" of the job is being removed. My answer to this is they make IR just a straight damage buff and bring back the gauge effects of stormblood war in the deliverance stance, where depending on how much gauge you had the higher the chance for a critical hit you had. Once again, I think this will encourage players to use their resources in a more optimal way and make WAR a more interesting job with a reasonable skill dependant kit/playstyle.
    Preah, brother. But "the heart" of the job was removed in 4.2, when we lost berserk, so now we work with what we have. Changing IR to just dmg buff is not a new idea and you'll have a lot of people on your side for that change, although there are some people who picked up warrior only recently, who are against that and for some reason they are very vocal about it.
    (3)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    The damage consistency of forced critical direct hits is tactically significant now that we have Nascent Flash, so I can't say I'm very much in favor or their removal without some sort of compensation with regards to Nascent Flash.
    (5)

  7. #7
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80
    Valid point. Would you be in favor of the change if Nascent's potency was buffed or reworked(needing to target another player is already a good reason to rework it)? I'm personally against a straight buff on the basis that once again it would simplify the job too much, but what about tying it to the gauge or it having its own separate gauge where you can buff NF? Something like gathering healing potency stacks over time. I'm just throwing random ideas out there but let me know what's your take on it?
    (0)

  8. #8
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    If the expected healing per Nascent Flash maintained parity, then I could live with it (unless the variance was just massive), but I can't say whether or not it would make WAR play better.
    (0)

  9. #9
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Removing direct crits from IR/IC would change absolutely nothing of the rotation nor how the job plays. On top of that, WAR is only unable to benefit from 3 out of the 8 raid buffs (Chain Strat, Litany, B Voice) and of those three, one of them (B Voice) is already significantly reduced in efficacy for tanks due to the much lower stat budget of direct hit that tanks have in comparison to DPS, which totals out more accurately to 2.5 out of 8 raid buffs that WAR cannot benefit from. This is a completely acceptable loss for what the job gains from having guaranteed direct critical hits; that being consistency. Warrior's burst damage is extremely consistent due to this, not to mention the fact that IR/IC guaranteeing direct critical hits is a unique aspect to Warrior, and in an age where people seem to complain about jobs, especially tanks, all playing so similarly to one another, this uniqueness is a welcome factor.

    TL;DR - No.
    (8)

  10. 02-10-2020 01:27 PM

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