I rather they buff our potency just a bit, and nascent flash being usable without a target (I MISS YOU BLOOD BATH!)
I rather they buff our potency just a bit, and nascent flash being usable without a target (I MISS YOU BLOOD BATH!)
I'd really love this because because it might open possibilities for soloing some (old) content that you won't survive right now. One thing I really like about PLD is the fact that they can manage the best out of all tanks in soloing due to ability to heal.
Friend, I think you are the LAST person who has any right to be talking about what "actual" Warrior players think.Oh god, thx for sparing me. But if you claim that no WAR main defended 4.0 iteration you sure are surrounded by some rp warriors rather than actual warriors. You should talk to other people some time outside your fc or something. Ask any pro WAR main what's their favourite warrior iteration was and they'll probably say before 4.2. I wouldn't expect you to agree, cause by the way you talk you sure sound like samurai main, i do tip my fedora to you.
You don't? You meld Det over Direct Hit because the latter is worthless on Warrior but better on the other thing tanks.
I never said not to meld Crit. So I have no idea where you're getting that.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Change Inner Release so it has a similar effect to Requiescat - 50% damage increase to physical damage in Inner Release. Would allow WAR to take advantage of party buffs, would still make Nascent Flash relevant.This has probably already been brought up, but I wanted to hear what other people think right before patch 5.2. What are your opinions on removing the automatic dhits and crits from inner release and inner chaos, but in return buff the base potency for all the beast gauge attacks? My reasoning for this is that, a lot of party buffs like battle litany become useless under the effect of IR and IC and that this change would encourage players to use their resources more wisely to build a more rewarding rotation. However, this would mean that Inner Release would need to change as well and I understand that many people enjoy warrior for it's berserker, burst fighter, crit identity, so many may not like that "the heart" of the job is being removed. My answer to this is they make IR just a straight damage buff and bring back the gauge effects of stormblood war in the deliverance stance, where depending on how much gauge you had the higher the chance for a critical hit you had. Once again, I think this will encourage players to use their resources in a more optimal way and make WAR a more interesting job with a reasonable skill dependant kit/playstyle.
Inner Release is a more interesting buff than just +damage or +crit chance. I'd rather see the party skills like Battle Litany and Chain Stratagem get changed.
That might be one of the more unpopular ideas many would be okay with due to just how much everyone else values bonus crit rate. IR is not an interesting buff, you tap one button basically 5 times in a row and throw in an upheavel and a skill you never really use unless you need the gap closer. Such interesting game play.... ask DRKs how much they love Delirum... it's not like that's one of thier biggest complaints about thier rework... OH WAIT.
You're comparing apples to oranges here. Warrior has more or less been about Fell Cleave for as long as time. Even back in HW with Berserk you'd do a triple FC opener. The job has always, and will always, be about the Fell Cleave "meme". You can dislike that playstyle all you want, but it seems clear that SE doesn't intend to change it, so you're wasting your time. People rightly complain about Delirium on Dark Knight because it's just Inner Release-lite, and it was changed to that after the job had an already established, distinctly different playstyle. Dark Knight was never about "spam Bloodspiller 5 times in a row" before Shadowbringers, and that is why people complain about that aspect of it now. Warrior, on the other hand, has been about FC spam for literal years at this point. If you don't like that then don't play Warrior. IR and IC are completely fine as they are in their current state. The job only needs minor potency buffs and, maybe, having the target requirement for Nascent Flash removed like it was for Dragoon and Dragon Sight.That might be one of the more unpopular ideas many would be okay with due to just how much everyone else values bonus crit rate. IR is not an interesting buff, you tap one button basically 5 times in a row and throw in an upheavel and a skill you never really use unless you need the gap closer. Such interesting game play.... ask DRKs how much they love Delirum... it's not like that's one of thier biggest complaints about thier rework... OH WAIT.
That doesn't mean we have to be chained to a single skill for the vast majority of interesting gameplay that comes up only once every 90 secs meanwhile the rest of the time its regarded as the worst class to play outside of IR. Go onto the Balance discord and ask the WARs there, I guarentee most of them there will say the job sucks to play until IR is off cooldown. Meaning 90% of the time the job sucks to play. How is that okay? You think SE isn't reading these forums and feedback? Its one of the most talked about feedback all this expansion that WAR got screw balled into getting only 1 new skill this expansion (DONT EVEN THINK ABOUT ARGUING CHAOS IS NEW SKILLS, THEY ARE PASSIVES). If you honestly think buffing WAR potencies is going to solve the class you are delusional. It was played in SB because it had the best damage and a far better cooldown choice than DRK with an actual raid wide AoE mitigation on top of being the best tank to pull during the Offensive Tank Stance Meta.You're comparing apples to oranges here. Warrior has more or less been about Fell Cleave for as long as time. Even back in HW with Berserk you'd do a triple FC opener. The job has always, and will always, be about the Fell Cleave "meme". You can dislike that playstyle all you want, but it seems clear that SE doesn't intend to change it, so you're wasting your time. People rightly complain about Delirium on Dark Knight because it's just Inner Release-lite, and it was changed to that after the job had an already established, distinctly different playstyle. Dark Knight was never about "spam Bloodspiller 5 times in a row" before Shadowbringers, and that is why people complain about that aspect of it now. Warrior, on the other hand, has been about FC spam for literal years at this point. If you don't like that then don't play Warrior. IR and IC are completely fine as they are in their current state. The job only needs minor potency buffs and, maybe, having the target requirement for Nascent Flash removed like it was for Dragoon and Dragon Sight.
Your logic is busted with history, why wasn't DRK played more than PLD back in SB if damage is all that matters? Its just like SB all over again. One tank has a massive issue with its kit and overall utility rendering it the far least played tank out of all the others for the entire expansion. Guess what? Here we go again. PLD, DRK, and even GNB are fairly close to being chosen and played together, and WAR is in the shadows a distant memory.
Last edited by BarretOblivion; 02-12-2020 at 01:43 PM.
But quite a few jobs revolve atound 1 skill..
Ninja is all trick attack, same for Machinist.
You basically don't do much until your burst skill gets on CD again.
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