My idea for inner release was to change it from 100% direct crit rate to increase direct hit and critical hit rates by 50% and doubles the damage of critical and direct hits.

On paper this would work out to be the same as the current IR (a crit/direct every other hit at double damage vs a crit/direct hit at normal damage every hit). But it would also get rid of a few of the drawbacks of IR. direct hit as a stat wouldn’t be entirely bad for WAR anymore as even with IR on you would have room to further increase your direct hit rate as well as still increasing it outside of IR. It would also mean using infuriate during IR wouldn’t be inherently bad, you’d still be increasing your crit/direct hit rate further than what it was even with IR and the double damage that you wouldn’t get without IR would be pretty beefy.