well i will explain my self better then, why i dislike so much the spam mechanics? for many reasons.
-to simple mechanically specially if doesn't have oGCD involved making it tedious and boring.
-aesthetically lame, forcing me to see the same animation several times in a row it's not only antinatural for me, strategically speaking nobody will hit the same spot the same time doing the same move several times in a row, granted it's a videogame but thats why it's bother me.
-so many jobs with the same stuff, small variations doesnt change it's the same thing over and over again.
-i can't rely on muscle memory for this and i tryed but i have to constantly count the amount of hits im doing wich i find pretty annoying for both mentally and muscle memory since i could end pushing the same button more than necesary.
why WAR and no PLD? PLD have a casted version of this at the begining, gameplay wise use to feel way diferent for me and from the begining WAR have the 5-6 fell cleave spam wich wasn't pretty diferent of what they get at the end, the spam culture begins on SB and WAR started with the weaponskills while PLD was spells, why botther me more is DRK lose a unique mechanic to learn this and we get a exact copy of inner release not requiem cast. DRK need a burst? yes no? what really bother me this expansion is losing complety the sustain from the job, we pass from having bloodweapon for 15s every 40s (having a efective downtime of 30s, 24s after delirium) to 10s of buff every 60s with a efective downtime of 50s wich it's huge without counting the masive concentration of all your oGCD under bloodweapon window leaving the entire downtime with nothing to do excep salted earth.
about the last part im not reacting emotionally, this is pretty old for me, i was busy on discord at the same time looks like i missunderstand you so my apologize, big walls of text doesn't help much under that situation specially when english is not my first language, i will try to don't be busy next time.



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