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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I dont understand people complaining about quietus/bloodspiller spam, when asked what was so amazing in stormblood DRK everyone says it was DA and abyssal drain spam. wat???

    4.0 DRK was a complete mess of a job, it was high risk, high effort low-medium reward in comparison to warrior which was simple beast.
    It was incredibly easy to mismanage MP, overflow it or use it out and be left with nothing between pulls. It was also super easy to clip skills with one another basically wasting the GCD skills speed (if you had high ping forget about playing DRK), easy to overflow blood gauge as well, once TBN pops up it was filling half of the bar.
    Sole survivor and dark passenger were useless before any changes.
    Delirium was never used in dungeon environment because why would you if you had quietus and you didnt need it for increasing blood price duration because mobs either were stunned or died quicker than you would want to.
    Plunge was not used as a gap close but weird dps skill
    CaS required dark arts to not be a DPS loss
    Blood weapon was gated behind no-grit which was problematic and totally dependent on your team performance, you couldnt switch from stance to stance it was costing you mp and GCD, and if you do your mistake could cost you aggro because dps never cared to use their enmity role skills.

    The entire freaking job was all about min-maxing single digits, you using blood gauge on bloodspiller from TBN was considered either DPS loss or neutral depending on the person you ask, on the thing you are doing and even on the speed of wind behind your damn window.

    Everything you did was done better, if you did not had a calculator in your head or sharingan in your eyes then you would stay on 50 percentile forever, because that was a kind of job which everyone were doing mistakes on. The rotation was sometimes so random and out of pace that was a nightmare to optimize. It was fun, but not for those who were playing any harder content.
    (2)
    Last edited by Nedkel; 02-25-2020 at 03:19 AM.