Speaking as a controller player, the amount of button-pressing that you have to do to deal with current Sleeve Draw is quite excessive. I can feel my D-pad getting prematurely worn out from it. The only alternative is a set of macros, which would now have to double thanks to Play/Minor Arcana being separated. Which is excessive in terms of hotbar real-estate; and macros come with their own set of problems, such as GCD clipping and queuing/execution issues. Lightspeed doesn't really help mitigate the amount of finger gymnastics needed to deal with Sleeve on a controller. It can be done, but I find it unnecessary.
Based on my opinions on current Sleeve Draw, I'd have to disagree. I really didn't find trying to fish for a pre-pull Balance that difficult, and I honestly didn't mind the RNG with old Draw or with old Sleeve. Bad runs always happen, so having a poor run with the cards was no skin off of my back, really. I'd rather have a more varied system than one that could essentially do away with over half of the current arcana for two versions of the same, boring buff.I'd say this is miles better than waiting for prepull balance though. Or having runs were you barely got balances. These changes make sense for raids, but they can feel lacking in 4 man content like dungeons. Used to be you prioritized aoe buffs in raids and single target buffs in dungeons.
Again, I think adjusting some of the cards as they once existed would have been better than making all 6 (and really, all 8) of them carbon copies of one another. The removal of variance is something that really killed the job for me, and I'd rather see it return.
And based on prior experiences with statics that had ASTs that insisted on single-target padding one person day after day, week after week, I really disagree with single-target only as an option for the cards. Personally, speaking. I enjoy buffing my party as a whole if they deserve it, not just a handful of players in it.
In terms of optimization, perhaps that was the case. However, giving Lady a higher potency for an RNG heal would have been a fairer way to mitigate this discrepancy between the two Minor Arcana instead of reskinning them into another damage buff that's only slightly better than regular Arcana. In my opinion, anyways.Also old lord and lady had similar issue of rng to the ASTs personal damage considering lady was too weak to be worth a lord. Pretty much SE wants to kill RNG as much as possible. I do agree that play and draw really didnt need to be separated like that (to mitigate, I made a macro for thus so i only hit one button for both).
Wanderer's Minuet wasn't removed. It was reworked. Just like the original songs were completely reworked - an addition is the incorrect term for it, because they didn't add anything to the songs. They completely changed what they did and how they functioned. The cards are honestly very similar, as they have changed all of their effects from HW/SB's Arcana.
And BRD didn't really receive any buffs in terms of potency going from HW to SB. DoTs were upgraded into Stormbite and Caustic Bite, but the base potencies of most of their skills remained the same. Any "buff" to BRD's damage came from the added skills and their crit scaling (which also contributed very heavily to BRD's powercreep and dominance over MCH as the tiers passed). They actually received more of a "nerf" going from HW to SB, with piercing resistance down nerfed from 10% to 5%, and the loss of 3 of 4 of their damage buffs with the removal of cross-class (and Hawk's Eye was deleted - but with a good reason; +15% DEX every 90 seconds would have been severely broken). But the nerf was honestly needed, because BRD was extremely overpowered by the time HW finished. Both it and MCH.
Sidenote: the 30% buff HW Minuet gave was to offset that BRD lost auto-attacks when they turned on Minuet. And to also entice people into playing it, because HW BRD was horribly weak on release.
It was a reversion when you consider that BRD went from fully mobile at ARR level cap, to a pseudo-caster at HW level cap, and then freely mobile again once Stormblood dropped. They could have kept BRD a bowmage, but they didn't because of the outrage.BRD and MCH were overhauled, sure, but a revert it was not.
I personally didn't mind bowmage, but I am in a very, very, very small minority of players.
It could never be a full reversion, obviously. Spire couldn't be as it once was, and Balance would likely need to be adjusted so that it's not overpowered like it used to be. But you can't discount that it may happen considering the volume of complaints and requests for the old system - or, at the very least, aspects of it - to return to the job. Especially since the card system gets more complaints that any other part of AST (even compared to the complaints about its crappy MP economy).I'm not saying AST can't or won't get the same treatment, but a reversion to the previous card system? No.