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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReiMakoto View Post
    It's not emulating the party support aspect in normal parties which is a persistent identity of blu mage, despite having a collection aspect, it was still a party job that could run with other jobs as a support
    Thats just how those games work. BLU's "support" identity isn't the same as what support means in this game. To be more accurate, BLU is about casting debuffs like slow, mini, and doom, and utilitising elemental attacks. You will notice that the masked carnival was built directly around that idea.

    https://finalfantasy.fandom.com/wiki...nal_Fantasy_V)

    Quote Originally Posted by ReiMakoto View Post
    Well we can already see that with DPS mimicry's dps rotation which it is doing 90% of any raid, a quirky rotation that could have some party support mixed in, if they would implement it as a new soul crystal it could be Blue Battlemage
    BLU doesn't have a set rotation, it has key skills that are useful like moonflute, song of torment, and various aspected attacks based on libra. What you are asking is to strip away BLUs toolkit down to the 5 skills that are "mandatory". Then what? Do you get white wind? Do you get mighty guard? Do you get bad breath? Which of the 80 spells do you choose to make a DPS class? Because they way it has been implemented allows player choice based on the fight (further emphasised by condensed libra).

    Quote Originally Posted by ReiMakoto View Post
    if they would implement it as a new soul crystal it could be Blue Battlemage (like how red mage in ff12 is called red battlemage), but there should be no reason why the limited portion and full game portion of blu couldnt coexist as a menu option
    Why would the devs do this instead of making a whole new job? This has the same drawbacks as people who ask for advanced jobs like Ranger. And thats without mentioning how messy and haphazard that implementation sounds. Basically what you want is BLU limited job, and then a brand new job also called BLU that works entirely different (and is BLU only in the fact that it takes skill names from BLU) that coexist within a menu?

    I get that you want BLU to be a "full job" (a term which honestly doesn't mean anything), but unless you can provide a way in which BLU actually benefits from this change (enough to actually course correct), BLU is better off as a separate piece of content. If the devs did implement BLU in the way you are describing, it would benefit nobody except diehard BLU purists who don't actually care what they get so long as they can play something named BLU in Eden.
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    Last edited by Lambdafish; 02-01-2020 at 10:44 PM.