Limited Jobs are a waste of Dev time


Limited Jobs are a waste of Dev time


If it's like BLU where it's released and then nothing for nearly a year, no thanks.


i'd like to see beastmaster added, just not as a limited job. feels like a slap in the face where if your favorite job gets added but you can't actually do any content with it


Don't have to work at SE to see that content who only reward are poetics and seals isn't worth the time. Limited Jobs are a flawed idea. If they could use DF maybe they could work, but right now people will play it for the first few weeks then there is no reason to go back to it. If you think months of Dev time and resources is worth a few weeks of play time ( where many of the players are complaining that the content isn't fun or even worth it) I don't know what to tell you.


This logic is so flawed it's comical. So, you surveyed every single active player, and they all told you that they play it for a few weeks then see no reason to get back to it? I doubt this. Maybe you feel this way? Possibly. Or your friends? FC? Or you think some forum goers think this and then you apply it to everyone? What a place we're in.Don't have to work at SE to see that content who only reward are poetics and seals isn't worth the time. Limited Jobs are a flawed idea. If they could use DF maybe they could work, but right now people will play it for the first few weeks then there is no reason to go back to it. If you think months of Dev time and resources is worth a few weeks of play time ( where many of the players are complaining that the content isn't fun or even worth it) I don't know what to tell you.
You know who actually knows about these things? The developers internal metrics. So why don't we let them read their metrics and let them make decisions on what people actually play and for how long? It's a much better determination than your anecdotal evidence.





I'd like to see this data, but I guess we won't ever. They put resources into PVP as well but there is a very broad consensus that it's terrible in this game, and is only ever taken up due to incentives like gear uniquely accessible through it. Yet how much development time has it consumed when you consider all the re-balancing and the new maps which do little to even improve on its uptake, let alone enjoyment of it...This logic is so flawed it's comical. So, you surveyed every single active player, and they all told you that they play it for a few weeks then see no reason to get back to it? I doubt this. Maybe you feel this way? Possibly. Or your friends? FC? Or you think some forum goers think this and then you apply it to everyone? What a place we're in.
You know who actually knows about these things? The developers internal metrics. So why don't we let them read their metrics and let them make decisions on what people actually play and for how long? It's a much better determination than your anecdotal evidence.
With their resources spread as thinly as they claim they are, e.g. in relation to the two new races, you would certainly hope the above is true. For the moment all we have to go off is unofficial metrics, like Lucky Bancho's (which put it at 17-18% for NA and EU and 27% for JP at max level as of 9 months ago), but those just show how many people capped it and not necessarily how many people actually enjoyed it. Unlike raiding, or even PVP or Eureka, it's not really a repeat activity.
What they should be asking with any feature they add is not just whether there is a reasonably high uptake of it (a particularly flawed approach with non-repeating content), but whether it's adding any value to the players beyond achievement points or pieces of gear, i.e. whether it's enjoyable for its target audience. Because BLU's figures might only be as high as they are due to completionists in pursuit of achievement points.
They may be looking at figures that they think indicate players appreciate the content, but that doesn't necessarily correspond to reality. Their approach with failed content generally isn't to abandon it but to rework it.
I am still hopeful that the job will be rehabilitated one day into a full job but if it's not, at least it leaves open a slot for a true caster job to be added.
Last edited by Lauront; 12-06-2019 at 11:15 PM.
When the game's story becomes self-aware:


Also got to love that there are people in this thread complaining that those of us against the idea of Limited Jobs are being rude by saying so, yet all the people that are actually being rude are those for the idea and throwing fits that anyone dare disagree in the thread.




Scared me with that tittle. I thought they had announced a new limited job somewhere. Heck to the no to that.
WHM | RDM | DNC
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