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  1. #111
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Just look at those people, should I be happy if they took one dungeon in new wrapping? No, because they won't give me something in return. Like for real, at least I got 2 of those, now I get just one, because they're lazy (don't have enough developers or/and investment in project) and don't want to adjust trusts, let's be real.
    Some people think that adding basic things that every MMO now have is revolutionary, while we still have so many problems of the game that was builded on corpse of another game. It's easier to create new casual stuff, than trying to fix your engine, so jumps would be jumps, not a dashes because whole arena is flat.
    I have nothing against YoshiP and Co, but I've seen enough situations where Japanese companies doing very questionable choices that's ruining franchises. I'm looking at you Sega and Konami. And they can tell lies right in front of public, like happened with Pokemons and their "new models". It's clearly seen, that SE don't want to spend alot of money on FFXIV. So the devs trying their best to give at least something, make it look as good as it can, but there goes quality over quantity, there is no time and place for new ideas, for fixing engine(if it's fixable anyway), making better server ticks along with damage registration, thus fixing pvp in this game.
    When you waiting something that big and instead they give you fishing in boats, that will not even swim in real time, but instead load to location - it's nothing more than dissapointment. I love this game, seen how it grows, became something more than niche FF fans MMO. But the time goes, and game dont keep up with its own community. I'm going in this boat till the end, but the passion and hopes slowly dies with every patch they gives.
    (2)
    Last edited by yukiiyuki; 01-10-2020 at 01:19 PM.

  2. #112
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by yukiiyuki View Post
    No, because they won't give me something in return
    Except they have. Just because you may not like it, doesn't mean they haven't.
    (7)

  3. #113
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    Why wouldn't that happen? Mythic dungeons are an idea that the community has been keen on for a while, and if the devs did it right they could be a very cost effective piece of content, much like ultimate.
    Probably far more efficient, even, past the initial costs for the system.

    Though, personally, I hope they might wait just the bit longer to develop something not only unique, but also cohesive. (Granted, I'll admit the devs here have a poor record for sort of thing.) I'd rather see where XIV components can lead that might do as Mythic dungeons did for WoW, and reap that potential among other areas, than just see what XIV components can best create a knockoff Mythic+ experience.

    I do of course think the devs need to really think about how to put in efficient design, especially in the areas it's most lacking (e.g. PuG-friendly midcore content that rewards awareness, competence, and/or strategy rather than almost solely memorization), and something like Mythic design would be a perfect target for backwards design. But, sometimes I feel like the game really lacks for a cohesion of its own.
    It's often like they're just throwing out darts almost randomly and hoping they'll learn at least some small part of a lesson later -- in roughly equal portion between targeting grind value (one might say, the lowest form of efficiency), imitation of other game's systems, and defensively applied malicious compliance ("well, you complained about getting too much, so how about too little?!"). Until they can more consistently and obviously build towards more ambitious long-term plans, prototyping parts relatively smoothly into the common experience before stepping it up a little more each major patch or so, even the best systems and targets aren't going to keep the game from stagnating or further showing its cracks. I don't know what to do about it, but it does make me concerned for short-term solutions over longer-minded approaches, wherever the two might come into conflict.
    (2)

  4. #114
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Nedkel View Post
    They are spending most of the FFXIV money into other projects and dragging Yoshi away from ffxiv.
    Thats why Jobs are getting dumber and dumber and simplified
    These two statements have nothing to do with one another. Jobs are becoming simpler and simpler because the developers in this game like accessibility. And because people complain that things like Straight Shot and Heavy Thrust and DoTs are difficult to keep up.

    For me personally mmorpg without a solid base dungeons is dead mmorpg, and ffxiv is consequently proving me its all going downhill from this point. I play other mmorpgs as well so i have third person perspective on this game, limiting such a important aspect of the mmorpg is not going to play well for SE at all. There are still a ton of people playing those dungeons, i would even argue the amount of people playing them is much much larger than raids.
    It’s my opinion that dungeons in this game haven’t really been all that solid—at least, level capped ones. The story dungeons are mostly fine and I prefer them. AA and the Twinning may have been aesthetically pleasing, but they were basically the same thing with different coats of paint. There’s nothing special or different about the flow or either of them. If they could actually mix things up and make dungeons something more than 2 packs of trash > boss > 2 packs of trash > boss > 2 packs of trash > final boss or actually make them semi-challenging instead of something I can do without just being a green DPS, then maybe I would be more bothered. However, this seems to be their formula, so I’m not that griefed about losing one.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #115
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    It’s my opinion that dungeons in this game haven’t really been all that solid—at least, level capped ones. The story dungeons are mostly fine and I prefer them. AA and the Twinning may have been aesthetically pleasing, but they were basically the same thing with different coats of paint. There’s nothing special or different about the flow or either of them. If they could actually mix things up and make dungeons something more than 2 packs of trash > boss > 2 packs of trash > boss > 2 packs of trash > final boss or actually make them semi-challenging instead of something I can do without just being a green DPS, then maybe I would be more bothered. However, this seems to be their formula, so I’m not that griefed about losing one.
    Adding to this from a tank perspective. When I can accumulate eight vulnerability stacks and the tank buster still doesn't break 50% of my total HP, why do I even care about the mechanics? Dodging them is entirely meaningless because they aren't remotely threatening. This ultimately makes dungeons increasingly less engaging because they're essentially a series of target dummies with the occasional "big pull" that moderately threatens a tank. Now if the dungeons were at least interesting in another way, I wouldn't mind how easy they have become. Copied Factory, for example, isn't challenging by any means but it's fun enough. Unfortunately, dungeons lack any noteworthy aspects. Like HyoMin said, they're the same two packs > boss x3 with a different coat of paint.

    Can't really say I care about losing another one.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #116
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AmeliaVerves View Post
    "you added this and that but I DO NOT LIKE THAT SO IT'S BAD".
    Pretty much.

    It's foolish to think that regardless of how big this game is they would just never trim fat to reallocate resources and man power.
    Why mindlessly keep hiring new people to make new things as you pump tons of men power and time into dngs then you KNOW you have a stupid ton already and they're not very different now (because shocker, most people don't like having to spend 40+ mins in a dng cause they forgot how to get through it. They make them basically the same tunnel over and over now cause it's what people wanted and needed with the number of possible dngs have now)? Why not make fewer new dngs so you can make Eureka and HoH and so on with this creative team of modelers, animators and so on?
    Hell, I am 100% sure they're not gonna make the genders to the latest races but the only thing that gives me even a dot of hope is that they now decided to do one of the things I figured they would have to do to free up the men power needed to do it (make fewer dngs).

    Seems like no matter what they add some people here wont make the connection.

    (also fyi to some people in this thread, Eureka is a glowing success. It's still very active, even more so in these down time months. I was able to go back and smash out 3 more relics recently. Sure, it's not as popping as it was in it's prime ... but there are STILL people doing BA runs and starting their relic journey and it's not uncommon to see 140ish people doing trains on my casual af DC. On the flip side it was almost impossible for me to get a SB 24 men raid to pop today ... so yeah, I see the appeal to leaning into that)
    (1)

  7. #117
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Lambdafish View Post
    Whoa, take your foil hat off buddy. The game has seen massive improvements since the game improved, I'd say one of the biggest defining things that stormblood gave us was QoL. So many things that the devs said were impossible happened, the back end is slowly changing, and a lot of the spaghetti code is being ironed out. We have already seen first hand the improvements that have been made, something tells me you are willfully ignorant, and just want to complain.
    For example? Because net code is still hot potato, and ffxiv requirements are going up with PS4 pro having problems to maintain 60 fps.
    (0)

  8. #118
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by linay View Post
    Except they have. Just because you may not like it, doesn't mean they haven't.
    Technically true, but it is something to be miffed about if he enjoyed the content they took away...

    I don't care much about dungeons in their current iteration, so I wont be unhappy if they take another away, but if they convert that effort into another conent I care even less about... at best I won't care.

    And apathy towards content is an issue of its own we seem to have more of nowadays.
    (1)

  9. #119
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    For example? Because net code is still hot potato, and ffxiv requirements are going up with PS4 pro having problems to maintain 60 fps.
    More housing, more inventory space, glamour dresser, things like your chocobo not being a party member anymore, and IDK, the game being entirely cross server now???? These things take huge backend changes and improvements that didn't exist in ARR.

    Quote Originally Posted by Shurrikhan View Post
    It's often like they're just throwing out darts almost randomly and hoping they'll learn at least some small part of a lesson later -- in roughly equal portion between targeting grind value (one might say, the lowest form of efficiency), imitation of other game's systems, and defensively applied malicious compliance ("well, you complained about getting too much, so how about too little?!").
    I don't think this is true, though I think the reality isn't any better. I think the devs designs do have cohesion, it's just that their implementation takes far longer, and the way that content is sliced into chunks is poorly handled. Take Eureka for example: In hindsight, the grand plan for that content looks good, the original intention was for things like logos actions to be a core part of the experience, but we didn't get them at launch, which (particularly in Pagos) soured the experience because what we were offered was only half the package. A more recent example is Ishgardian restoration, Yoshi P has outright said that this offering isn't the full experience and what players are asking for is already planned.

    I think you are right about the learned lessons, but its like they have the cohesive design for 100% and chopping it up into 25% pieces and giving us those (without telling us what the 100% is), what people want is an initial 100% and then to get additional content updates to expand upon that 100%.

    Quote Originally Posted by yukiiyuki View Post
    Seems like someone don't want to read and just pulling sentences of of context. Don't worry, you will get your new garden stuff or a new game in golden saucer and be happy with it.
    Please don't engage with this Linay, it's bait.
    (1)
    Last edited by Lambdafish; 01-10-2020 at 11:00 PM.

  10. #120
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by linay View Post
    Except they have. Just because you may not like it, doesn't mean they haven't.
    Seems like someone don't want to read and just pulling sentences of of context. Don't worry, you will get your new garden stuff or a new game in golden saucer and be happy with it.
    (1)

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