Quote Originally Posted by reivaxe View Post
Dngs are like the prefect example of expensive fluff content that takes resources away from the possible big meaty additions to the game.
Just out of curiosity, which are the big meaty additions you'd like to see more of, and what spares it the inefficiency of dungeon design (e.g. time spent on soundtracks, new enemy models, new maps, new terrain, new doodads, and arguably new gear models)?