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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Nedkel View Post
    They are spending most of the FFXIV money into other projects and dragging Yoshi away from ffxiv.
    Thats why Jobs are getting dumber and dumber and simplified
    These two statements have nothing to do with one another. Jobs are becoming simpler and simpler because the developers in this game like accessibility. And because people complain that things like Straight Shot and Heavy Thrust and DoTs are difficult to keep up.

    For me personally mmorpg without a solid base dungeons is dead mmorpg, and ffxiv is consequently proving me its all going downhill from this point. I play other mmorpgs as well so i have third person perspective on this game, limiting such a important aspect of the mmorpg is not going to play well for SE at all. There are still a ton of people playing those dungeons, i would even argue the amount of people playing them is much much larger than raids.
    It’s my opinion that dungeons in this game haven’t really been all that solid—at least, level capped ones. The story dungeons are mostly fine and I prefer them. AA and the Twinning may have been aesthetically pleasing, but they were basically the same thing with different coats of paint. There’s nothing special or different about the flow or either of them. If they could actually mix things up and make dungeons something more than 2 packs of trash > boss > 2 packs of trash > boss > 2 packs of trash > final boss or actually make them semi-challenging instead of something I can do without just being a green DPS, then maybe I would be more bothered. However, this seems to be their formula, so I’m not that griefed about losing one.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    It’s my opinion that dungeons in this game haven’t really been all that solid—at least, level capped ones. The story dungeons are mostly fine and I prefer them. AA and the Twinning may have been aesthetically pleasing, but they were basically the same thing with different coats of paint. There’s nothing special or different about the flow or either of them. If they could actually mix things up and make dungeons something more than 2 packs of trash > boss > 2 packs of trash > boss > 2 packs of trash > final boss or actually make them semi-challenging instead of something I can do without just being a green DPS, then maybe I would be more bothered. However, this seems to be their formula, so I’m not that griefed about losing one.
    Adding to this from a tank perspective. When I can accumulate eight vulnerability stacks and the tank buster still doesn't break 50% of my total HP, why do I even care about the mechanics? Dodging them is entirely meaningless because they aren't remotely threatening. This ultimately makes dungeons increasingly less engaging because they're essentially a series of target dummies with the occasional "big pull" that moderately threatens a tank. Now if the dungeons were at least interesting in another way, I wouldn't mind how easy they have become. Copied Factory, for example, isn't challenging by any means but it's fun enough. Unfortunately, dungeons lack any noteworthy aspects. Like HyoMin said, they're the same two packs > boss x3 with a different coat of paint.

    Can't really say I care about losing another one.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."