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  1. #121
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
    (2)

  2. #122
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    (2)

  3. #123
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    Since expa launch I've probably found a ShB dungeon twice, if that.

    If they want to invest map makers and assets designers into places I'm going to see for more than 15 minutes, I'm down.
    (2)

  4. #124
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
    Likelyhood some of the content we have already gotten has been a product of removing a dungeons, which says good things because 5.1 was packed full.
    (1)

  5. #125
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    I think a big part of that was them trying to fit in two completely different dungeons into a single patch which meant that the design had to suffer because of it.

    The odd numbered patches (where they focused on just one dungeon) felt like they had more oomph in everything. Better designed areas, more to explore(albeit still on a line) and just a lot more character. When you get to the even numbered ones 4.4 with the Burn is the closest I can say we hit those odd numbered points but that's also just a desert. So it's pretty bare in what it is.

    I think Grand Cosmos is a step in the right direction with more varied boss designs for fights, but dungeons themselves seem to be very hit and miss for people. I really like the last boss but many I talk to personally don't.
    (2)

  6. #126
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lersayil View Post
    Technically true, but it is something to be miffed about if he enjoyed the content they took away...
    And that's ok. The issue is he's in a thread complaining about a decrease in dungeon content and then at the same time complaining about other content added that he feels is more of the same when dungeon is also more of the same. If he just prefers dungeon content, then that's all he has to say rather than try to take issues with how the other contents added are "same old stuff in new wrapping" when dungeon is exactly that.

    Quote Originally Posted by yukiiyuki View Post
    Seems like someone don't want to read and just pulling sentences of of context. Don't worry, you will get your new garden stuff or a new game in golden saucer and be happy with it.
    I don't even engage in those stuff. I actually prefer dungeon content and your argument is still nonsensical, in context.
    (1)

  7. #127
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by linay View Post
    And that's ok. The issue is he's in a thread complaining about a decrease in dungeon content and then at the same time complaining about other content added that he feels is more of the same when dungeon is also more of the same. If he just prefers dungeon content, then that's all he has to say rather than try to take issues with how the other contents added are "same old stuff in new wrapping" when dungeon is exactly that.

    I don't even engage in those stuff. I actually prefer dungeon content and your argument is still nonsensical, in context.
    >Saying that if they moving resources, they should do it to improve battle content we have and make something new, instead of making NON battle content from it.
    >nonsensical
    I dont think you're a very wise human being.
    (1)
    Last edited by yukiiyuki; 01-11-2020 at 05:05 AM.

  8. #128
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by yukiiyuki View Post
    >Saying that if they moving resources, they should do it to improve battle content we have and make something new, instead of making NON battle content from it.
    >nonsensical
    I dont think you're a very wise human being.
    Except they have made new battle content: Ultimate, BA (Eureka in general), Masked Carnival (BLU in general), new PVP modes, Rathalos trial.
    (1)

  9. #129
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by linay View Post
    Except they have made new battle content: Ultimate, BA (Eureka in general), Masked Carnival (BLU in general), new PVP modes, Rathalos trial.
    And the only 2 real fresh ideas here is Eureka(which is improved Diadem) and Rathalos. You just dont understand the idea of something "new", especially with release of expansions. But worry not, we will talk about same topic, cause nothing will change in 4 years.
    >new PVP modes
    Maybe they should try to fix damage registration, instead of wasting resources on new maps with 3 cursed sides. But hey, they wont, because no one talks about it.
    (3)

  10. #130
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by yukiiyuki View Post
    And the only 2 real fresh ideas here is Eureka(which is improved Diadem) and Rathalos. You just dont understand the idea of something "new", especially with release of expansions. But worry not, we will talk about same topic, cause nothing will change in 4 years.
    >new PVP modes
    Maybe they should try to fix damage registration, instead of wasting resources on new maps with 3 cursed sides. But hey, they wont, because no one talks about it.
    And again, dungeon isn't something "new" in the same way you don't consider those something "new." Regardless, they are content.

    If you want to discuss about where their development focus should go, make a new thread about it. Don't do it in a thread discussing less dungeon and then complain about nothing "new" when dungeon is the typical example of not new.
    (5)

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