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  1. #11
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Reinha View Post
    But would they really need a new system? Melee would still have to maximise the time spent in melee range unlike other dps. And no one on this thread (to my knowledge) has really explained what special mechanic all physical ranged jobs have to deal with that makes them engaging to play without positionals. Their rotation? I'm all for more interesting melee dps rotations if that's where the problem lies.
    So you're OK with more interesting melee rotations, but don't think that melee need something new? Because a new rotation is a new system. And yeah, in some cases (like Ninja) the rotation would have to barely change to keeps up its level of engagement, but for others (Monk) it'd require the entire job to be overhauled. "Staying in melee" is, and always has been, extremely easy in this game.

    Let me put it this way: if they removed positionals, Monk becomes a more simple DPS than Paladin. And no, I'm not factoring in Paladin's defensive duties/options, which absolutely dwarf Monk's. Keep in mind, Paladin isn't exactly the most exciting of DPS jobs and is generally considered pretty basic.
    Quote Originally Posted by Brightamethyst View Post
    Exactly. You see what people HERE want. Forum posters are an incredibly small percentage of the population. The overwhelming majority of players don't post here and it's SE's job to keep them happy too.
    Generally people come to the forums with an axe to grind. If you like how things are, you're not likely going to go to the forum to demand that things don't change, you're probably in the game having fun.
    (1)
    Last edited by Powercow; 01-06-2020 at 02:30 AM.
    If someone wins an argument, they have learned nothing.

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