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  1. #141
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I would personally finally be able to willingly try monk.... but alas, I can't stand positionals no matter how they justify them. DRG and NIN make them bearable with only have 2 and making trick attack not require the rear made it even better.
    (1)

  2. #142
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I wonder when they are going to complaing about bosses don't being a dummy doing nothing bcs all the mechanics are unnecesary busy work por something like that, i guess after making every job a single button perhaps?
    (5)

  3. #143
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    I wonder when they are going to complaing about bosses don't being a dummy doing nothing bcs all the mechanics are unnecesary busy work por something like that, i guess after making every job a single button perhaps?
    Might as well right? Since everything getting dumb down and more "Simplified" on every Expansion/Update. And also, removing positionals for Melee will just push me away from this game... As Bishop BullWinkle will say: "Hell naw, to the naw, naw, naw, naw"

    https://www.youtube.com/watch?v=8QxIIz1yEsA
    (6)

  4. #144
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by tdb View Post
    And how do we decide who is part of the "community"? I took a quick survey of this thread:

    12 people would like positionals to be flat out removed
    16 people would like to keep positionals as they are now
    14 people are unhappy with current positionals but think they should be revised or replaced with something else rather than just removed
    4 people do not care either way
    8 people expressed opinions that were too unclear to put in any of the above categories
    I omitted a few posters who did not express any opinion on the topic.

    It seems to me that the participants of this discussion are far from unanimous in their opinions. How, then, do we reach a consensus on what the community really wants? Do we ignore those who would like to remove positionals since they are clearly filthy casuals who want to dumb down the game? What about all the millions of players who do not even post on the forums?
    Yes they should completely ignore the minority who has no will to adapt or learn to play certain jobs.
    However Square enix did the opposite with many many things in the game.
    They listened to the minority and made terrible changes like Warrior ones in SB or GNB sounds.
    They dont know what people really want, and you see here people in majority want to keep the positionals and even make them more significant to the gameplay.
    (1)
    Last edited by Nedkel; 01-05-2020 at 11:31 PM.

  5. #145
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    Yes they should completely ignore the minority who has no will to adapt or learn to play certain jobs.
    However Square enix did the opposite with many many things in the game.
    They listened to the minority and made terrible changes like Warrior ones in SB or GNB sounds.
    They dont know what people really want, and you see here people in majority want to keep the positionals and even make them more significant to the gameplay.
    The "keep", "remove" and "make changes" categories in my survey are roughly equal. In the "make changes" category there were a lot of people who think positionals are a stupid/outdated/annoying/whatever mechanic and should be removed, but something different should be added in their stead. So I would say opinions for and against positionals as a gameplay mechanic in this thread are roughly half and half. Then you have to consider that using forums as a survey platform exhibits selection bias. The people who bother registering on the forums are more invested and more skilled in the game than the average player. It's likely that the group that wants to keep positionals are overrepresented here. As such I do not think the players who have trouble with positionals and would rather have them removed are a minority in the player base as a whole.
    (1)

  6. #146
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Truthfully there's no reason to. They work as intended and if it ain't broke don't fix it.

    That being said if they did, the development time for them to create a new system for melee to interact with would be better used elsewhere.

    People also need to account for the fact that savage and ultimate are probably the only places where positionals have the most impact. Currently(given how ShB was made easier at launch for people to adjust) most content is easy, going into 5.2 this is supposed to be changed and content will return to normal difficulty. That being said there will be more punishment for bad tank positioning and a melees inability to adjust and in some cases play a bit greedy for their positionals.

    To me its a risk reward system, yeah this mechanic may kill you, but if u time it right u get more dps and it might be a blue or better in your parse. I suggest any melee mains who think they're dumb try E2S savage, I love the hectic movement and still getting my positionals off on DRG or NIN.

    But ultimately it's preference. That's just my 2gil.
    (1)
    Last edited by Angus-Beef; 01-06-2020 at 12:30 AM.

  7. #147
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Angus-Beef View Post
    That being said if they did, the development time for them to create a new system for melee to interact with would be better used elsewhere.
    But would they really need a new system? Melee would still have to maximise the time spent in melee range unlike other dps. And no one on this thread (to my knowledge) has really explained what special mechanic all physical ranged jobs have to deal with that makes them engaging to play without positionals. Their rotation? I'm all for more interesting melee dps rotations if that's where the problem lies.
    (0)
    Graphics
    MSQ
    Viper

  8. #148
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    they can remove them,since they lowered the penalty for not doing them.

    I feel they slowy reduced the amount to one day totaly remomve them,cause on some savagethere is boss with no pos req. i mean at that point, it does not really matter, should find something else to make them special
    (1)

  9. #149
    Player
    Angus-Beef's Avatar
    Join Date
    Sep 2016
    Posts
    176
    Character
    Nayuta Miyumi
    World
    Leviathan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Reinha View Post
    But would they really need a new system? Melee would still have to maximise the time spent in melee range unlike other dps. And no one on this thread (to my knowledge) has really explained what special mechanic all physical ranged jobs have to deal with that makes them engaging to play without positionals. Their rotation? I'm all for more interesting melee dps rotations if that's where the problem lies.
    Risk and reward, in a lot of cases you don't have to move out your safe spot to keep dpsing, youll lose your positional if you play safe tho.

    If a tank has the face the boss at us in a fight, I have to play risky to get my positional and then get back into the safe spot to not die. The reward is a higher parse and a faster death because I dodged back in and lived after I got my positional. That's fun and creates good awareness within a fight.
    (3)

  10. #150
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nedkel View Post
    Yes they should completely ignore the minority who has no will to adapt or learn to play certain jobs.
    However Square enix did the opposite with many many things in the game.
    They listened to the minority and made terrible changes like Warrior ones in SB or GNB sounds.
    They dont know what people really want, and you see here people in majority want to keep the positionals and even make them more significant to the gameplay.
    Exactly. You see what people HERE want. Forum posters are an incredibly small percentage of the population. The overwhelming majority of players don't post here and it's SE's job to keep them happy too.
    (0)

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