Quote Originally Posted by Shurrikhan View Post
That's quite a large step though. You'd then have a mechanic existing solely in dungeons, trials, and raids.

Imagine, for instance, if your gear was only a thing when in dungeons, trials, or raids. In the open world, everything scales automatically to whatever gear you have, without any increased rewards, and PotD, Eureka, and HoH all use their own gear systems. Mightn't that seem a bit... off?

Maybe neither wouldn't seem especially convoluted to you, but it's definitely over the line for me. I'd prefer to just have a universal mechanic but actually do a good job of it, rather than do a half-assed job that we then hide out of shame half the time.
Because the enemy moves to face you, that’s already, more or less, how it is. It’s not possible playing in the open world to hit positional requirements, so the only thing I can see that keeping the standard ring on open world enemies accomplishes is to make melee DPS take more time to kill the same enemy than their other counterparts.

And things like true north don’t work when doing story progression because of how much you have to use it. It’s not available often enough.