Quote Originally Posted by wereotter View Post
So my two cents.... I don't want positional requirements eliminated completely, since that would make the play style of melee jobs incredibly boring (that's the reason I hate playing ranged physical)

But I DO wish that the developers were smarter about their use of the position-less ring. Open world enemies, for example, shouldn't have position requirements since most melee jobs in the open world will be playing solo.
That's quite a large step though. You'd then have a mechanic existing solely in dungeons, trials, and raids.

Imagine, for instance, if your gear was only a thing when in dungeons, trials, or raids. In the open world, everything scales automatically to whatever gear you have, without any increased rewards, and PotD, Eureka, and HoH all use their own gear systems. Mightn't that seem a bit... off?

Maybe neither wouldn't seem especially convoluted to you, but it's definitely over the line for me. I'd prefer to just have a universal mechanic but actually do a good job of it, rather than do a half-assed job that we then hide out of shame half the time.