Nah, I don't really like the MCH playstyle.
My favorite DPS classes are Nin and Drg, I want THOSE two without any positional requirements.
So my two cents.... I don't want positional requirements eliminated completely, since that would make the play style of melee jobs incredibly boring (that's the reason I hate playing ranged physical)
But I DO wish that the developers were smarter about their use of the position-less ring. Open world enemies, for example, shouldn't have position requirements since most melee jobs in the open world will be playing solo.
That's quite a large step though. You'd then have a mechanic existing solely in dungeons, trials, and raids.So my two cents.... I don't want positional requirements eliminated completely, since that would make the play style of melee jobs incredibly boring (that's the reason I hate playing ranged physical)
But I DO wish that the developers were smarter about their use of the position-less ring. Open world enemies, for example, shouldn't have position requirements since most melee jobs in the open world will be playing solo.
Imagine, for instance, if your gear was only a thing when in dungeons, trials, or raids. In the open world, everything scales automatically to whatever gear you have, without any increased rewards, and PotD, Eureka, and HoH all use their own gear systems. Mightn't that seem a bit... off?
Maybe neither wouldn't seem especially convoluted to you, but it's definitely over the line for me. I'd prefer to just have a universal mechanic but actually do a good job of it, rather than do a half-assed job that we then hide out of shame half the time.
Black mage sure doesn't have any nether does summoner and aren't they in the top for dps. Then dancer should get buffs for there aoe attacks since have to stand right in middle of huge group of pulled monsters to hit them all and dodge all those attacks at same time.I think it's ironical the top DPS (Monk) complaining about moving for their #1 damage, Samurai coming as #4. Almost as if this is a bonus for their engagement that pays off?!? That can't be!!
Let's just hand them this damage by just standing around now because....you know, reasons. And just before we talk about Black Mage - Immobile caster and less HP pool (less forgiving) are two of the downsides.
Dancer (#9 out of 10) and Red Mage (#10 out of 10) are the last and second to last on the DPS charts. Now guess why.
It's called healthy game design and effort/reward-balance. We Red Mages for example get a bonus in damage if we risk melee despite our mage-like HP pool. If you play safe, you lack about 30% of your damage potencial.
Do people really believe that positionals are the only way to keep melee engaged?
Because that's so absurd I don't even know how to respond to that line of thought.
Do you think SE is going to add in four entirely new systems, one for each melee, that requires as much interaction as positionals do?
Because that's some absurd thought right there.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Player
Nah, don't take them away. I play both Dragoon and Monk specifically because they require a lot of movement in order to be highly effective. Without that movement, they would feel pretty boring. When Shadowbringers hit, Squeenix updated positional abilities to where you're not as punished dps-wise for missing them, but you're still rewarded for hitting them (at least they did so for Dragoon, not sure about the others). I feel that was the best way to go. Completely removing positionals (Or doing the polar opposite and making them 100% mandatory) would impact the game negatively in my opinion.Been thinking about this lately. I mean, on the one hand, some people would feel that melees would be too brain dead easy, but others would say that positionals add a level of complexity and challenge to the jobs.
I mean I always wondered if people find positonals stupid gimmicks they we shouldn't have to sweat over.
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