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  1. #111
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Khalithar View Post
    I'd be ecstatic and my gameplay experience for all the melee dps would be drastically improved.
    So you want to play a ranged DPS then? I suggest MCH.

    It's exactly what you're looking for.
    (8)

  2. #112
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Malmstrom View Post
    So you want to play a ranged DPS then?
    No.

    I want a non-tank melee dps with zero positional requirements.
    (2)

  3. #113
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Khalithar View Post
    No.

    I want a non-tank melee dps with zero positional requirements.
    So MCH. It plays exactly like a melee since it has a rotation, has no positional requirements, and no range requirements either! Stand right on the enemy and it's exactly what you want.
    (8)

  4. #114
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Malmstrom View Post
    So MCH. It plays exactly like a melee since it has a rotation, has no positional requirements, and no range requirements either! Stand right on the enemy and it's exactly what you want.
    Nah, I don't really like the MCH playstyle.

    My favorite DPS classes are Nin and Drg, I want THOSE two without any positional requirements.
    (3)

  5. #115
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    So my two cents.... I don't want positional requirements eliminated completely, since that would make the play style of melee jobs incredibly boring (that's the reason I hate playing ranged physical)

    But I DO wish that the developers were smarter about their use of the position-less ring. Open world enemies, for example, shouldn't have position requirements since most melee jobs in the open world will be playing solo.
    (2)

  6. #116
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    So my two cents.... I don't want positional requirements eliminated completely, since that would make the play style of melee jobs incredibly boring (that's the reason I hate playing ranged physical)

    But I DO wish that the developers were smarter about their use of the position-less ring. Open world enemies, for example, shouldn't have position requirements since most melee jobs in the open world will be playing solo.
    That's quite a large step though. You'd then have a mechanic existing solely in dungeons, trials, and raids.

    Imagine, for instance, if your gear was only a thing when in dungeons, trials, or raids. In the open world, everything scales automatically to whatever gear you have, without any increased rewards, and PotD, Eureka, and HoH all use their own gear systems. Mightn't that seem a bit... off?

    Maybe neither wouldn't seem especially convoluted to you, but it's definitely over the line for me. I'd prefer to just have a universal mechanic but actually do a good job of it, rather than do a half-assed job that we then hide out of shame half the time.
    (0)

  7. #117
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MrKusakabe View Post
    I think it's ironical the top DPS (Monk) complaining about moving for their #1 damage, Samurai coming as #4. Almost as if this is a bonus for their engagement that pays off?!? That can't be!!

    Let's just hand them this damage by just standing around now because....you know, reasons. And just before we talk about Black Mage - Immobile caster and less HP pool (less forgiving) are two of the downsides.



    Dancer (#9 out of 10) and Red Mage (#10 out of 10) are the last and second to last on the DPS charts. Now guess why.


    It's called healthy game design and effort/reward-balance. We Red Mages for example get a bonus in damage if we risk melee despite our mage-like HP pool. If you play safe, you lack about 30% of your damage potencial.
    Black mage sure doesn't have any nether does summoner and aren't they in the top for dps. Then dancer should get buffs for there aoe attacks since have to stand right in middle of huge group of pulled monsters to hit them all and dodge all those attacks at same time.
    (0)

  8. #118
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrKusakabe View Post
    I think it's ironical the top DPS (Monk) complaining about moving for their #1 damage, Samurai coming as #4. Almost as if this is a bonus for their engagement that pays off?!? That can't be!!
    Do people really believe that positionals are the only way to keep melee engaged?

    Because that's so absurd I don't even know how to respond to that line of thought.
    (5)

  9. #119
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Khalithar View Post
    Do people really believe that positionals are the only way to keep melee engaged?

    Because that's so absurd I don't even know how to respond to that line of thought.
    Do you think SE is going to add in four entirely new systems, one for each melee, that requires as much interaction as positionals do?

    Because that's some absurd thought right there.
    (8)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  10. 01-04-2020 03:13 PM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  11. #120
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AncientCrystal View Post
    Been thinking about this lately. I mean, on the one hand, some people would feel that melees would be too brain dead easy, but others would say that positionals add a level of complexity and challenge to the jobs.

    I mean I always wondered if people find positonals stupid gimmicks they we shouldn't have to sweat over.
    Nah, don't take them away. I play both Dragoon and Monk specifically because they require a lot of movement in order to be highly effective. Without that movement, they would feel pretty boring. When Shadowbringers hit, Squeenix updated positional abilities to where you're not as punished dps-wise for missing them, but you're still rewarded for hitting them (at least they did so for Dragoon, not sure about the others). I feel that was the best way to go. Completely removing positionals (Or doing the polar opposite and making them 100% mandatory) would impact the game negatively in my opinion.
    (7)

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