Quote Originally Posted by Reinha View Post
But would they really need a new system? Melee would still have to maximise the time spent in melee range unlike other dps. And no one on this thread (to my knowledge) has really explained what special mechanic all physical ranged jobs have to deal with that makes them engaging to play without positionals. Their rotation? I'm all for more interesting melee dps rotations if that's where the problem lies.
If I'd enjoyed Bard since Bow Mage (when Bard had the most risk-reward, imo) or Crit-cheese-comp SB (cus who doesn't love flurries of procs?), or MCH since ammo management stopped being a thing, I could maybe tell you, but... positionals are largely why I still like modern melee (minus Monk and post-5.1 NIN) and am generally bored by modern Ranged jobs, especially all but Bard.

MCH, for instance, had something that made it engaging to me without positionals, and in a wholly different, job-unique direction, and so I enjoyed it. Now it doesn't, and so I don't.

Monk and Ninja have had their rotations made far less complex or flexible and that has definitely been felt, but there's a lot more to whether a job comes off as engaging than any one part alone. Positionals have just happened to be a fairly safe bet targetable at the vast majority of players who'd enjoy higher apm combat; it adds no buttons you wouldn't have already needed and keeps you on your toes while obliging a measure of foresight (obviously far less with each expansion, but still).