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  1. #1
    Player
    MerlinCross's Avatar
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    Aug 2015
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    Lavitz Orlandeau
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    Mateus
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    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Gameplay being currently underwhelming = any and all iterations of gameplay will be underwhelming = just remove all jobs?

    You do realize how obtuse you're being?

    That all gameplay is simply a process of optimization, after which you have nothing left to improve upon, does not make all gameplay the same. The height of that hurdle matters, too, not just people will eventually manage it.
    The only optimization that people seem to care about is damage. Been told that again and again in this very thread. And who cares about “content that doesn’t matter” the game is “balanced” around raids and raiders right? Now this is in part due to how the game is designed, damage being the only viable that has any meaning(what you can’t follow a guide that calls out CDs for you and stay calm?)but I’m convinced there’s no amount of mechanics(Fight, job, or role)that won’t lead to people going “more damage?” without going off the deep end into annoyance or just insane demands on said tanks. And I’d still give people a few months before figuring it out anyway.

    People want more damage across the board. Tanks don’t do enough, healers will never do enough from what I see people saying every expansion(with some exceptions), and even DPS cry that they aren’t MNK or BLM.

    Easiest way to fix this demand is to ax the roles, make them all damage focus with little changes between them. Myself, I would find that more than likely boring but hey, the game isn’t balanced around me so how dare I question what is fun.

    Can’t complain about tank damage if there’s no tanks. Kill roles and end it. But then We’d just get people complaining that their favorite job is still lowest on the chart. Ah well, can’t please everybody.
    (1)
    Last edited by MerlinCross; 11-29-2019 at 05:56 PM.

  2. #2
    Player
    BarretOblivion's Avatar
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    Jun 2017
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    Tamamo Cat
    World
    Hyperion
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    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    The only optimization that people seem to care about is damage. Been told that again and again in this very thread. And who cares about “content that doesn’t matter” the game is “balanced” around raids and raiders right? Now this is in part due to how the game is designed, damage being the only viable that has any meaning(what you can’t follow a guide that calls out CDs for you and stay calm?)but I’m convinced there’s no amount of mechanics(Fight, job, or role)that won’t lead to people going “more damage?” without going off the deep end into annoyance or just insane demands on said tanks. And I’d still give people a few months before figuring it out anyway.

    People want more damage across the board. Tanks don’t do enough, healers will never do enough from what I see people saying every expansion(with some exceptions), and even DPS cry that they aren’t MNK or BLM.

    Easiest way to fix this demand is to ax the roles, make them all damage focus with little changes between them. Myself, I would find that more than likely boring but hey, the game isn’t balanced around me so how dare I question what is fun.

    Can’t complain about tank damage if there’s no tanks. Kill roles and end it. But then We’d just get people complaining that their favorite job is still lowest on the chart. Ah well, can’t please everybody.

    Healers aren't complaining about thier damage right now, they are complaining about having only two buttons for a 'damage rotation' when they don't need to heal with.
    Tanks are complaining because we fell behind further the DPS that are already getting buffs in general for all of the lower damaging classes which widens the gap between the jobs ontop of making MSQ and other content tougher/longer to do than a DPS. Hey, just be a dps if you are going to do MSQ... than why am I playing a tank in end game?

    I'll tell you what though, most of the time I die as a tank is because you healers don't keep an eye on my HP when a TB is coming out and even with X cooldowns that I can afford to use you think "oh gee he has 50% hp he's fine" then get suprised when the tank dies.

    Finally, why are you asking for FFXIV to become a different game entirely now? You know that is not going to happen at all. The foundation was decided to be the DPS, Tank, Healer pyramid, if you don't like it go play an MMO that doesn't do that then. It's not the point of tanks just wanting more damge because more damage, its also "Hey, our raid contribution has dropped off since SB, can we have it back to a degree we feel impactful for our gameplay/optimization?" because in the grand scheme of things as long as I don't die, my optimization of my job/role feels completely irrelevant as a cog in the machine that is my raid group, especially when I am the OT.
    (7)

  3. #3
    Player
    MerlinCross's Avatar
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    Lavitz Orlandeau
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    Mateus
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    Samurai Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Healers aren't complaining about thier damage right now, they are complaining about having only two buttons for a 'damage rotation' when they don't need to heal with.
    Tanks are complaining because we fell behind further the DPS that are already getting buffs in general for all of the lower damaging classes which widens the gap between the jobs ontop of making MSQ and other content tougher/longer to do than a DPS. Hey, just be a dps if you are going to do MSQ... than why am I playing a tank in end game?

    I'll tell you what though, most of the time I die as a tank is because you healers don't keep an eye on my HP when a TB is coming out and even with X cooldowns that I can afford to use you think "oh gee he has 50% hp he's fine" then get suprised when the tank dies.

    Finally, why are you asking for FFXIV to become a different game entirely now? You know that is not going to happen at all. The foundation was decided to be the DPS, Tank, Healer pyramid, if you don't like it go play an MMO that doesn't do that then. It's not the point of tanks just wanting more damge because more damage, its also "Hey, our raid contribution has dropped off since SB, can we have it back to a degree we feel impactful for our gameplay/optimization?" because in the grand scheme of things as long as I don't die, my optimization of my job/role feels completely irrelevant as a cog in the machine that is my raid group, especially when I am the OT.
    You missed it. Healers did complain at the start as "Oh no we aren't doing as much as WHM this expansion, woe as us". Then they moved on to "oh the rotation" later.

    I don't want FF14 to become a different game. I like what we have but the push for "Only damage matters" is annoying. If the mantra is "It's the only thing that matters" then why not change the game to focus on that?

    You want more raid contribution, but the only contribution you will accept is more DPS. More damage incoming? Healers get good. More movement mechanics? Guides will be put up on how to do it and squeeze extra damage out or cheesed. Any mechanic that dares disrupt DPS? Complained about till nerfed. There is no contribution that won't lead back to "We need more damage because it's the only thing that matters".

    I like the foundation of DPS, Tank, Healer trinity. I just wish we got more TANK stuff than Blue DPS. But no matter what TANK stuff comes out, it's going to be solved and then the "Oh we don't deal enough damage" topics come out. But if Damage is the only thing to care and optimize about, with topic after topic about it; well you could have fooled me. I thought this was a different game so might as well change it to be the raiders want.

    I'd leave but hey again, I'm not a high end raider so what do I know about fun?

    Quote Originally Posted by Nedkel View Post
    SE did this with healers, were they happy?
    Oh no they aren't happy at all.

    But then again, most those complaining aren't raiders are they so what does it matter? They are effective and 'balanced' now around the end game which is the only content that matters.

    What it's boring on the climb up? Too bad that doesn't matter. Get to raids and have fun. I mean I find several classes unfun but hey they are breaking damage limits and all other jobs should feel bad for not being them.

    How the community reacts to something and how the raid community reacts to something are two different things. And the raid community loves to remind us that only their content matters.
    (1)
    Last edited by MerlinCross; 11-30-2019 at 06:48 AM.

  4. #4
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by MerlinCross View Post
    You missed it. Healers did complain at the start as "Oh no we aren't doing as much as WHM this expansion, woe as us".
    Wait, wait, wait... Your big "gotcha!" here is that a role complained about imbalance within its role (WHM outperforming SCH and AST despite having the lowest attention requirements, and least dependence on ability mapping or party coordination) before complaining about their shared limited offensive toolkit?

    You realize this has been true of every role in every expansion, especially in the weeks leading up to Savage?

    During those first few weeks, imbalances are always overemphasized because people still have the time to swap to a completely different job if need be. Once they are stuck with their choice for Savage, or have already unlocked all choices they'd even consider, then the emphasis switches to gameplay because there's no chance of wasting one's breath arguing for something that might not matter to that player. That isn't a issue point out that 'Healers only care about their on-screen damage numbers'; it's simply a matter flagging the more immediate issues to be dealt with immediately, and then dealing with the less immediate when each job at least has a good a shot at balance as it's going to get for the foreseeable future.
    (9)

  5. #5
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    BarretOblivion's Avatar
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    Hyperion
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    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    You missed it. Healers did complain at the start as "Oh no we aren't doing as much as WHM this expansion, woe as us". Then they moved on to "oh the rotation" later.
    ...
    Healers aren't complaining about thier damage right now
    It really helps if you don't miss important words in sentances and try to strawman my argument. My point had nothing to do with at the beginning of the expansion.
    (4)

  6. #6
    Player
    MerlinCross's Avatar
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    Lavitz Orlandeau
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    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Wait, wait, wait... Your big "gotcha!" here is that a role complained about imbalance within its role (WHM outperforming SCH and AST despite having the lowest attention requirements, and least dependence on ability mapping or party coordination) before complaining about their shared limited offensive toolkit?

    You realize this has been true of every role in every expansion, especially in the weeks leading up to Savage?

    During those first few weeks, imbalances are always overemphasized because people still have the time to swap to a completely different job if need be. Once they are stuck with their choice for Savage, or have already unlocked all choices they'd even consider, then the emphasis switches to gameplay because there's no chance of wasting one's breath arguing for something that might not matter to that player. That isn't a issue point out that 'Healers only care about their on-screen damage numbers'; it's simply a matter flagging the more immediate issues to be dealt with immediately, and then dealing with the less immediate when each job at least has a good a shot at balance as it's going to get for the foreseeable future.
    If you think that's a 'gotcha', that says more about you than me.

    It shouldn't take till Savage for players to figure out "Oh no look how limited our damage toolkit is" but they were all very VERY quick to point out how far behind the damage curve they were on WHM. All the complaints and the memes and the posts and the jokes, all about the Blood for the Blood Lily; when I would have figured they would just as easily see and complain about what they lacked. No, they like most of you cared only about being behind on the onscreen damage numbers more than anything about their class. "Someone else is doing more damage than us, woe oh woe".

    Is it a gotcha? I dunno but I would expect top tier players to understand that stuff was going to get changed and not spend so much time on BLOOD FOR THE BLOOD LILY as they did. Odd they cared about the damage than their healing first and foremost.

    Quote Originally Posted by BarretOblivion View Post
    ...

    It really helps if you don't miss important words in sentances and try to strawman my argument. My point had nothing to do with at the beginning of the expansion.
    Doesn't it? What did it take for people to stop complaining about WHM and actually start more on how boring the rotation was. Oh right, balance patches. I question how much complaints we'd have from people if the damage was raised enough higher, just have to get the number right and then we'll get more posts about "Healers shouldn't do this much damage" or "AST is broken again" rather than how boring it is. What the community complains about changes with time and usually based around damage, not fun. Example, I keep seeing MNK after MNK topics about how busted they are damage wise but I rarely hear people talk about how fun the class is to actually play.

    Besides, they aren't designed to be 'fun' they're designed to be 'balanced for end game' as the thread has told me, several times. If the masses find it boring, then according to that line of thinking, they are doing something wrong. Perhaps the answer is to make the damage higher?

    Whatever, I've dropped healing this expansion cause I find the healing aspect to be so bleh, never mind anything relating to damage.

    I'm still convinced you can make a boring or unfun class and the community will still flock to it if the Damage numbers are just right. Get a Tank that does BRD level damage and auto procs 30% damage reduction just in time for the tank buster. Sure it has 2 buttons but you can't tell me the community wouldn't love that on the raid team.

    Look, I just want to be graded on something besides damage. Anything besides the consistent push for "Damage damage damage". But I'm convinced the community won't let that happen regardless of what the devs try to put in. Anything that doesn't let us push damage is either cheesed or mastered/geared out or complained.

    So just change the game to reflect this demand and expectation for Damage. I'd leave, but I would expect people in this thread and elsewhere on the forums would find it to be a better game. At the very least axing the OT seems would go a long way to pleasing this DPS only set up we have.
    (1)
    Last edited by MerlinCross; 12-03-2019 at 11:20 AM.

  7. #7
    Player
    BarretOblivion's Avatar
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    Hyperion
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    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post

    Doesn't it? What did it take for people to stop complaining about WHM and actually start more on how boring the rotation was.
    Day 1 when healer mains were hitting lvl 80. That's litteraly all I heard from my static healers and other healers in game besides some WHMs realizing they had something all other healers should have... an offensive skill that is proc'd baised on doing their jobs of healing.
    So if you are trying to and guess what healers were complaining about just on this forum on day 1, or even week one you gotta be paying more attention bud.
    (2)

  8. #8
    Player
    Lodi's Avatar
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    Eijala Wyman
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    Louisoix
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    Red Mage Lv 80
    Quote Originally Posted by MerlinCross View Post
    I'm still convinced you can make a boring or unfun class and the community will still flock to it if the Damage numbers are just right.
    AST would like to know your location.
    (9)

  9. #9
    Player
    Razard's Avatar
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    Apr 2014
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    Character
    Razard Baleth
    World
    Odin
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    Arcanist Lv 90
    Quote Originally Posted by MerlinCross View Post
    I'm still convinced you can make a boring or unfun class and the community will still flock to it if the Damage numbers are just right.
    Quote Originally Posted by Lodi View Post
    AST would like to know your location.
    To be fair to him, the almost daily "SMN is Bad! TEAR THE ENTIRE CLASS DOWN AND REBUILD IT TO MY EXACT SPECIFICATIONS!" Threads seem to have died down when it was found that SMN is currently OP. So he might have a point.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by MerlinCross View Post
    So just change the game to reflect this demand and expectation for Damage. I'd leave, but I would expect people in this thread and elsewhere on the forums would find it to be a better game.
    But you're still looking at only the symptoms. It's like someone's arm being in so much pain they'd rather it be removed than continue experiencing that pain, but instead of remedying the pain you assume the demand is that the person wants to be maimed.

    It's not just one or the other; you can fix the problem itself, albeit with more work than simply lopping off that entire limb of gameplay and cauterizing it so it can never be reattached -- as you're been suggesting.
    (2)

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