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  1. #11
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Gameplay being currently underwhelming = any and all iterations of gameplay will be underwhelming = just remove all jobs?

    You do realize how obtuse you're being?

    That all gameplay is simply a process of optimization, after which you have nothing left to improve upon, does not make all gameplay the same. The height of that hurdle matters, too, not just people will eventually manage it.
    The only optimization that people seem to care about is damage. Been told that again and again in this very thread. And who cares about “content that doesn’t matter” the game is “balanced” around raids and raiders right? Now this is in part due to how the game is designed, damage being the only viable that has any meaning(what you can’t follow a guide that calls out CDs for you and stay calm?)but I’m convinced there’s no amount of mechanics(Fight, job, or role)that won’t lead to people going “more damage?” without going off the deep end into annoyance or just insane demands on said tanks. And I’d still give people a few months before figuring it out anyway.

    People want more damage across the board. Tanks don’t do enough, healers will never do enough from what I see people saying every expansion(with some exceptions), and even DPS cry that they aren’t MNK or BLM.

    Easiest way to fix this demand is to ax the roles, make them all damage focus with little changes between them. Myself, I would find that more than likely boring but hey, the game isn’t balanced around me so how dare I question what is fun.

    Can’t complain about tank damage if there’s no tanks. Kill roles and end it. But then We’d just get people complaining that their favorite job is still lowest on the chart. Ah well, can’t please everybody.
    (1)
    Last edited by MerlinCross; 11-29-2019 at 05:56 PM.