Quote Originally Posted by MerlinCross View Post
The only optimization that people seem to care about is damage. Been told that again and again in this very thread. And who cares about “content that doesn’t matter” the game is “balanced” around raids and raiders right? Now this is in part due to how the game is designed, damage being the only viable that has any meaning(what you can’t follow a guide that calls out CDs for you and stay calm?)but I’m convinced there’s no amount of mechanics(Fight, job, or role)that won’t lead to people going “more damage?” without going off the deep end into annoyance or just insane demands on said tanks. And I’d still give people a few months before figuring it out anyway.

People want more damage across the board. Tanks don’t do enough, healers will never do enough from what I see people saying every expansion(with some exceptions), and even DPS cry that they aren’t MNK or BLM.

Easiest way to fix this demand is to ax the roles, make them all damage focus with little changes between them. Myself, I would find that more than likely boring but hey, the game isn’t balanced around me so how dare I question what is fun.

Can’t complain about tank damage if there’s no tanks. Kill roles and end it. But then We’d just get people complaining that their favorite job is still lowest on the chart. Ah well, can’t please everybody.

Healers aren't complaining about thier damage right now, they are complaining about having only two buttons for a 'damage rotation' when they don't need to heal with.
Tanks are complaining because we fell behind further the DPS that are already getting buffs in general for all of the lower damaging classes which widens the gap between the jobs ontop of making MSQ and other content tougher/longer to do than a DPS. Hey, just be a dps if you are going to do MSQ... than why am I playing a tank in end game?

I'll tell you what though, most of the time I die as a tank is because you healers don't keep an eye on my HP when a TB is coming out and even with X cooldowns that I can afford to use you think "oh gee he has 50% hp he's fine" then get suprised when the tank dies.

Finally, why are you asking for FFXIV to become a different game entirely now? You know that is not going to happen at all. The foundation was decided to be the DPS, Tank, Healer pyramid, if you don't like it go play an MMO that doesn't do that then. It's not the point of tanks just wanting more damge because more damage, its also "Hey, our raid contribution has dropped off since SB, can we have it back to a degree we feel impactful for our gameplay/optimization?" because in the grand scheme of things as long as I don't die, my optimization of my job/role feels completely irrelevant as a cog in the machine that is my raid group, especially when I am the OT.