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  1. #11
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Wait, wait, wait... Your big "gotcha!" here is that a role complained about imbalance within its role (WHM outperforming SCH and AST despite having the lowest attention requirements, and least dependence on ability mapping or party coordination) before complaining about their shared limited offensive toolkit?

    You realize this has been true of every role in every expansion, especially in the weeks leading up to Savage?

    During those first few weeks, imbalances are always overemphasized because people still have the time to swap to a completely different job if need be. Once they are stuck with their choice for Savage, or have already unlocked all choices they'd even consider, then the emphasis switches to gameplay because there's no chance of wasting one's breath arguing for something that might not matter to that player. That isn't a issue point out that 'Healers only care about their on-screen damage numbers'; it's simply a matter flagging the more immediate issues to be dealt with immediately, and then dealing with the less immediate when each job at least has a good a shot at balance as it's going to get for the foreseeable future.
    If you think that's a 'gotcha', that says more about you than me.

    It shouldn't take till Savage for players to figure out "Oh no look how limited our damage toolkit is" but they were all very VERY quick to point out how far behind the damage curve they were on WHM. All the complaints and the memes and the posts and the jokes, all about the Blood for the Blood Lily; when I would have figured they would just as easily see and complain about what they lacked. No, they like most of you cared only about being behind on the onscreen damage numbers more than anything about their class. "Someone else is doing more damage than us, woe oh woe".

    Is it a gotcha? I dunno but I would expect top tier players to understand that stuff was going to get changed and not spend so much time on BLOOD FOR THE BLOOD LILY as they did. Odd they cared about the damage than their healing first and foremost.

    Quote Originally Posted by BarretOblivion View Post
    ...

    It really helps if you don't miss important words in sentances and try to strawman my argument. My point had nothing to do with at the beginning of the expansion.
    Doesn't it? What did it take for people to stop complaining about WHM and actually start more on how boring the rotation was. Oh right, balance patches. I question how much complaints we'd have from people if the damage was raised enough higher, just have to get the number right and then we'll get more posts about "Healers shouldn't do this much damage" or "AST is broken again" rather than how boring it is. What the community complains about changes with time and usually based around damage, not fun. Example, I keep seeing MNK after MNK topics about how busted they are damage wise but I rarely hear people talk about how fun the class is to actually play.

    Besides, they aren't designed to be 'fun' they're designed to be 'balanced for end game' as the thread has told me, several times. If the masses find it boring, then according to that line of thinking, they are doing something wrong. Perhaps the answer is to make the damage higher?

    Whatever, I've dropped healing this expansion cause I find the healing aspect to be so bleh, never mind anything relating to damage.

    I'm still convinced you can make a boring or unfun class and the community will still flock to it if the Damage numbers are just right. Get a Tank that does BRD level damage and auto procs 30% damage reduction just in time for the tank buster. Sure it has 2 buttons but you can't tell me the community wouldn't love that on the raid team.

    Look, I just want to be graded on something besides damage. Anything besides the consistent push for "Damage damage damage". But I'm convinced the community won't let that happen regardless of what the devs try to put in. Anything that doesn't let us push damage is either cheesed or mastered/geared out or complained.

    So just change the game to reflect this demand and expectation for Damage. I'd leave, but I would expect people in this thread and elsewhere on the forums would find it to be a better game. At the very least axing the OT seems would go a long way to pleasing this DPS only set up we have.
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    Last edited by MerlinCross; 12-03-2019 at 11:20 AM.