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  1. #11
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Healers aren't complaining about thier damage right now, they are complaining about having only two buttons for a 'damage rotation' when they don't need to heal with.
    Tanks are complaining because we fell behind further the DPS that are already getting buffs in general for all of the lower damaging classes which widens the gap between the jobs ontop of making MSQ and other content tougher/longer to do than a DPS. Hey, just be a dps if you are going to do MSQ... than why am I playing a tank in end game?

    I'll tell you what though, most of the time I die as a tank is because you healers don't keep an eye on my HP when a TB is coming out and even with X cooldowns that I can afford to use you think "oh gee he has 50% hp he's fine" then get suprised when the tank dies.

    Finally, why are you asking for FFXIV to become a different game entirely now? You know that is not going to happen at all. The foundation was decided to be the DPS, Tank, Healer pyramid, if you don't like it go play an MMO that doesn't do that then. It's not the point of tanks just wanting more damge because more damage, its also "Hey, our raid contribution has dropped off since SB, can we have it back to a degree we feel impactful for our gameplay/optimization?" because in the grand scheme of things as long as I don't die, my optimization of my job/role feels completely irrelevant as a cog in the machine that is my raid group, especially when I am the OT.
    You missed it. Healers did complain at the start as "Oh no we aren't doing as much as WHM this expansion, woe as us". Then they moved on to "oh the rotation" later.

    I don't want FF14 to become a different game. I like what we have but the push for "Only damage matters" is annoying. If the mantra is "It's the only thing that matters" then why not change the game to focus on that?

    You want more raid contribution, but the only contribution you will accept is more DPS. More damage incoming? Healers get good. More movement mechanics? Guides will be put up on how to do it and squeeze extra damage out or cheesed. Any mechanic that dares disrupt DPS? Complained about till nerfed. There is no contribution that won't lead back to "We need more damage because it's the only thing that matters".

    I like the foundation of DPS, Tank, Healer trinity. I just wish we got more TANK stuff than Blue DPS. But no matter what TANK stuff comes out, it's going to be solved and then the "Oh we don't deal enough damage" topics come out. But if Damage is the only thing to care and optimize about, with topic after topic about it; well you could have fooled me. I thought this was a different game so might as well change it to be the raiders want.

    I'd leave but hey again, I'm not a high end raider so what do I know about fun?

    Quote Originally Posted by Nedkel View Post
    SE did this with healers, were they happy?
    Oh no they aren't happy at all.

    But then again, most those complaining aren't raiders are they so what does it matter? They are effective and 'balanced' now around the end game which is the only content that matters.

    What it's boring on the climb up? Too bad that doesn't matter. Get to raids and have fun. I mean I find several classes unfun but hey they are breaking damage limits and all other jobs should feel bad for not being them.

    How the community reacts to something and how the raid community reacts to something are two different things. And the raid community loves to remind us that only their content matters.
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    Last edited by MerlinCross; 11-30-2019 at 06:48 AM.