Quote Originally Posted by Akiudo View Post
see, no offense meant with that but thats exactly why i say people overestimate "free" movement, cause as much as gauß barrel was some form of restriction, you hardly felt its existence at all (and yes, i played mch in raid content while it was current even if just as a secondary class), on the other hand the original wanderers menuett was a clunky mess and probably felt worse than pre patch summoner ever could have, yet for someone with no experience on the jobs in question these skills on paper would have sounded quite similiar. what may please never be argued for (you didn't, but i allready saw that suggestion floating around) is some "mandatory minimum range" for the ranged, thats something that on paper sounds similiar to the max range melee have but in practice would be a lot worse do to healing/damage reduce cooldowns/stack mechanics aswell as general fight setup.
Yeah, I heard Wanderers was quite terrible by comparison.

Gauss barrel for me was something at the time I didn't work with much. Machinist was a sidelined job as I had other things to play and try out at the time, but the idea of working around it appealed to me.

My "Ranged" repitoire at the time was largely old school Hunter from World of Warcraft and Sniper from SWToR. High Level Gauss Barrel play that I saw involved moment to moment On/off switching (Or at least, what I assumed high level play was - The ole viewership at the time wasn't quite as robust as it is now) and largely resembled how Hunter and Sniper played. Mobile, lesser options, and then immobile, stronger options when you hit your safe zone. Not quite a caster, not quite free movement.

So not "Gauss Barrel" as it was, but the idea that "Gauss barrel" represented. Some options, particularly the harder hitting ones, just aren't always available. The "Aimed Shot" is a class fantasy I enjoyed that FF14 doesn't quite offer at this time anymore.