Quote Originally Posted by Akiudo View Post
did this person say 0 dps difference on a max "training dummy" fight ? cause i don't see it, if anything what was originally used for the whole argument before your whole back and forth was "the graph akiudo linked" that was a 95% all eden savage parse. if you can find a person saying a physical ranged at a 100% parse in a fight thats nothing more than a gloryfied training dummy should be equal to a 100% blackmage feel free to tell him off, but what people generally argue even if they don't specify it every single post (and this person very much took the graph i posted at the start of their argument and went from there) is that their is no reason for any inherit dps difference in a general fight, this does in no way mean or even imply that a more restricted class should not come out ahead at the absolute top where its more about simply not having to deal with the given restriction do to the fight simply working out lucky or whatever, "phys ranged being equal to other dps at 95%" and "physical ranged being equal to blackmage at 100% are two entirely different arguments, and no one on here ever flat out stated the latter, if anything the former is at least implied by saying things like "these are real fights, downtimes and all included etc..."
If people aren't saying what they mean, fine, that's on me.

Variance generally doesn't apply to fight design. It attributes to personal performance, due to bad crits (One can have 20% crit in two fights, but crit different actions), no crits, higher than average damage rolls, etc. Variance rarely applies to the fights themselves - That's encounter design.

So to have a minimal number to account for variance, with the aim to be closer to 0, means that "in real fights" there should be as close to 0 difference over a large data set, and that's bad for the current state of the game.