Quote Originally Posted by Sora_Oathkeeper View Post
Other jobs also have that same spike in damage. That's why it's better to compare the upper parses from people who have best in slot gear so that the gear discrepancy is at a minimum.

Either way, the facts right now are that ranged are still miles behind despite their buffs. They needed around 8-10% before 5.1 to be within 500dps of the melee. Which is a good spot i think. The devs slacked on the buffs though and i'm unsure exactly why they are so scared to buff them higher. Maybe at the lower percentiles having mobility is a benefit but at the top end everyone's mobility and uptime is near enough the same and planned around. Regardless however, ranged (and rdm) still need to be brought up more. A small mobility tax is warranted yes, but it shouldn't be as detrimental as it. I'm still unsure how SMN escaped the rez tax and gained nearly 1.5k from buffs in 5.1 but all they could offer to the others low parsing jobs were between 500-800 dps. The balancing these devs do in this game is so inconsistent at times.
Because mobility tax shouldn't exist. I'll take an example: the ranged will do mechanics to allow the melee or caster to keep their uptime, leading to us doing more mechanics than any of them. Ifrit nails/eruption bait in uwu is an example. While we bait the eruptions (or liquid fire on ucob etc), they are not doing anything different, and -we- lose dps because we do more than them to allow them to keep their uptime?
i'm pretty sure making a melee or a caster do the same bait, they will still have more dps than a ranged.

The same way a rez tax is pointless, the "tax" is already in the rez, you basically fuck 3 GCD, misalign your rotation, and if you use swiftcast as a smn it kind of sh*t on your bahamut rotation or you have to ruin II in it.

All jobs should have the same rdps, and the choice of job should just depend of the person's preference