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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kabooa View Post
    I understand that. No one likes feeling like an anchor.

    To be quite honest, if Gauss Rifle came back(Maybe a universal "Sniping" mechanic ranged worked around), I'd personally be fine with the gap being quite tiny.
    see, no offense meant with that but thats exactly why i say people overestimate "free" movement, cause as much as gauß barrel was some form of restriction, you hardly felt its existence at all (and yes, i played mch in raid content while it was current even if just as a secondary class), on the other hand the original wanderers menuett was a clunky mess and probably felt worse than pre patch summoner ever could have, yet for someone with no experience on the jobs in question these skills on paper would have sounded quite similiar. what may please never be argued for (you didn't, but i allready saw that suggestion floating around) is some "mandatory minimum range" for the ranged, thats something that on paper sounds similiar to the max range melee have but in practice would be a lot worse do to healing/damage reduce cooldowns/stack mechanics aswell as general fight setup.
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  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Akiudo View Post
    see, no offense meant with that but thats exactly why i say people overestimate "free" movement, cause as much as gauß barrel was some form of restriction, you hardly felt its existence at all (and yes, i played mch in raid content while it was current even if just as a secondary class), on the other hand the original wanderers menuett was a clunky mess and probably felt worse than pre patch summoner ever could have, yet for someone with no experience on the jobs in question these skills on paper would have sounded quite similiar. what may please never be argued for (you didn't, but i allready saw that suggestion floating around) is some "mandatory minimum range" for the ranged, thats something that on paper sounds similiar to the max range melee have but in practice would be a lot worse do to healing/damage reduce cooldowns/stack mechanics aswell as general fight setup.
    Yeah, I heard Wanderers was quite terrible by comparison.

    Gauss barrel for me was something at the time I didn't work with much. Machinist was a sidelined job as I had other things to play and try out at the time, but the idea of working around it appealed to me.

    My "Ranged" repitoire at the time was largely old school Hunter from World of Warcraft and Sniper from SWToR. High Level Gauss Barrel play that I saw involved moment to moment On/off switching (Or at least, what I assumed high level play was - The ole viewership at the time wasn't quite as robust as it is now) and largely resembled how Hunter and Sniper played. Mobile, lesser options, and then immobile, stronger options when you hit your safe zone. Not quite a caster, not quite free movement.

    So not "Gauss Barrel" as it was, but the idea that "Gauss barrel" represented. Some options, particularly the harder hitting ones, just aren't always available. The "Aimed Shot" is a class fantasy I enjoyed that FF14 doesn't quite offer at this time anymore.
    (1)

  3. #3
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kabooa View Post
    Yeah, I heard Wanderers was quite terrible by comparison.

    Gauss barrel for me was something at the time I didn't work with much. Machinist was a sidelined job as I had other things to play and try out at the time, but the idea of working around it appealed to me.

    My "Ranged" repitoire at the time was largely old school Hunter from World of Warcraft and Sniper from SWToR. High Level Gauss Barrel play that I saw involved moment to moment On/off switching (Or at least, what I assumed high level play was - The ole viewership at the time wasn't quite as robust as it is now) and largely resembled how Hunter and Sniper played. Mobile, lesser options, and then immobile, stronger options when you hit your safe zone. Not quite a caster, not quite free movement.

    So not "Gauss Barrel" as it was, but the idea that "Gauss barrel" represented. Some options, particularly the harder hitting ones, just aren't always available. The "Aimed Shot" is a class fantasy I enjoyed that FF14 doesn't quite offer at this time anymore.
    without going into the rest the "on/off" switching was probably the least enjoyable part for me, and also probably not done for the reason you think though feel free to correct me on that, yes you could switch it off for moment of heavy movement if you had no control about it at the time, but that was more akin to a summoner throwing its hands in the air and simply replacing every ruin 3 with a ruin 2 for 3 global cooldowns because for god knows what reason it just didn't work out any other way that try. the reason it was mostly done was because the moment you had no ogcd's for the next x seconds to use it was actually a (rather small) damage gain to take advantage of the extra auto attacks and i know quite a few that simply let it stay on because switching it on/off every few seconds well, it just felt "off" so to speak.
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