Quote Originally Posted by Akiudo View Post
care to tell why taking a token melee for the limit break(+1% buff) is any worse than taking a token phys ranged for the 1% buff alone ? especially as "uptime strats" you will allready have to do for taking a single melee, so may as well take a second one if thats whats available ? i also fail to see why you should necessarely take a summoner over a redmage if numbers were "equal" ?(which even for the poster you quoted did not mean "exactly 100% the same)
You take the summoner because it's more mobile, and brings a raise that's basically comparable in all but the most niche scenarios.

It is the all around better choice.

A 300 dps difference at the numbers we have now, depending on who you set that baseline around, is 2-3%. Which is about the variance you see on good/bad crit strings, or even just getting selected by an unfavorable mechanic.

You know which jobs don't really care if they get targeted by unfavorable mechanics?

Bard, Machinist, Dancer.

And of the remaining jobs, the Summoner is the easiest one to adjust to.

As for why token melee vs token ranged, there is no difference in how 'bad' the scenario is. Ideally all the jobs should be desirable, but the fault here lies that the only thing valued is a chart while ignoring everything else about the job that doesn't contribute to it.