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  1. #19
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kabooa View Post
    Oh, look.

    More arbitrary numbers.

    Put it this way - If there was no difference at all between the job's numbers, you take Bard, Dancer, Summoner, and a token Melee for the limit break.
    300 was just to account for variance and give a number, but my idea is closer to 0. There shouldn't be any notable difference so that, well yeah we could take a comp like the one you suggest and not affect efficiency : what's wrong with what ? Why should there be always 2 melees ?

    Without a difference, there could be any comp, no one would feel left behind. You're a BRD ? welcome, a SAM ? welcome, a BLM ? welcome !
    Our team wanna run MNK SAM SMN MCH : sure ! and my friend, DRG BLM RDM DNC, sure as well ! You're only doing 1% less than the "best meta comps" so there's no issue and welcome !

    Also. Not to be picky. But nice strawman, you focused on the 300 and not on any of the arguments I put in there. You develop your idea further in you 2nd answer , but you misread that I adressed that already, for mobility and unfavorable mechanics at least : it is ALREADY in the chart. Sinc it's what happened IN FIGHT, not on a dummy. rDPS is what has been managed in fight, so despite less mobility, BLM still absolutely trumps a BRD (also a reminder, mobility is the best it's ever been for BLM, if you play it right the turret image is a meme by now)

    What I didn't adress is indeed raise, that is not taken into account in charts and is a decision factor : and I think it should be gone if all rDPS come close.

    What I think, is that you don't like the idea of not garanteeing 2 spots for melees ; this idea that 2 melee is mandatory has to die too.
    People won't cast them out "yay we don't have to do melee uptime strats !" > wrong, your tanks thank you for forgetting them already, plus there is a lot of time where melee uptime strat is just smoother so it will be kept even if 4 range are in the fight.
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    Last edited by Karshan; 11-17-2019 at 06:16 PM.

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