You're just doing what you keep doing. Nitpicking wording to avoid the actual point being made.
I'm bored at work so let's see how specific someone has to be to prevent that.
It's good that you know what in-game RNG is. I had removed that part from my post where I explained how the fighting game analogy works with that because I figured this part was obvious. You see what happens when I give you the benefit of the doubt?
RNG is being used in the same loose way we all do when talking about it in games. In terms of fighting games, we are more talking about a literal "psuedo rng". Using the definition of psuedo: "not genuine; spurious or sham."
You are against someone. They have say 8 ways they can approach. You do not know what they will do. You, with whatever skill you may possess and understanding of their options, can perform actions that may cause the other player to perform an action for which you have a ready counter to reduce the options that can occur. Regardless, what they do is as far as you are concerned, is random.
You can nitpick that the mind itself is not random. But the definition of psuedorandom number generators you so helpfully placed here for all to see, says that it is an algorithm (a set of rules for solving a problem in a finite number of steps, as for finding the greatest common divisor.) Not random, but a reason based solution to simulate random. Similar to how a skilled player takes the mechanics and tools in a fighting game, and determines there actions to simulate a varied and, while not entirely unpredictable, unexpected but sequence of attacks and approaches to win.
Translate this to proc dancing in crafting. You've got enough cp for your finisher plus a little extra. A skilled crafter knows how to navigate their toolset to try and tease out extra chances for RNG to swing in their favor i.e, observe.
In regards to the overall mindset of tackling the issue: The 'psuedorandom number generator' in computing and the 'psuedo random nature of two opponents dealing with the numerous outcomes that can come from the player are a solid argument for the existence of skill in relation to crafting.
And when you examine the way both players reason through each situation, "Crafting is not a battle" as if resolving a player isn't just as much a puzzle as a battle is simply ignorance. Not stupidity. But ignorance: lack of knowledge or information.
 
			 
			
 
			 
			 Originally Posted by Callinon
 Originally Posted by Callinon
					
 
					
					
					
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