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  1. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    IMO, what they could do/could have done, is play with the Conditions a bit more. Instead of just Normal/Good/Excellent/Poor, they could instead make it, I don't know... make it condition of your mind while you craft...

    Balanced: All actions are equal.
    Perfectionist: +50% Quality, -50% Progress
    Impatience: +50% Progress, -50% Quality
    Shaking Hands: -30% success chance, +30% efficiency
    Steady Hands: +30% success chance (finally a way to use Hasty Touch!)
    Attentiveness: Action taken during this round does not cost durability.
    Recklessness: Action taken during this round uses double durability but gives double the result.

    And every round, the game picks these from random (you could put stat weights and other conditionals on some of them to prevent severe cheapness from happening). This would force you to choose your actions based on what state of mind your character is in. A macro would utterly fail with this sort of system unless the stars aligned just right, and each craft would be different and there would be no set rotation because you would have to react to what is going on, and plan for different possible scenarios.
    (1)
    Last edited by Maeka; 11-13-2019 at 05:57 AM.