SE, come on, guys. Ever since Stormblood began, you added Prudent Touch. Which has made crafting far too easy. What it does, is removes 2.0 - 3.5’s RNG completely. That’s great, it means crafting isn’t so annoying anymore. Here’s the problem with that, though. Ever since that RNG problem has been fixed, players who enjoy a challenge like myself, are basically denied that challenge.
Have you ever stopped to consider that maybe there are crafters out there that actually enjoyed 2.0 - 3.5’s RNG? Because, it helps us become better crafters, and it feels incredibly rewarding to know that you HQ’d a craft that tries to flip you off with RNG. It’s SO rewarding. Not only that, but it raises the value of your time spent per craft. Back then, crafts took 2 minutes per rotation. (makers mark and hasty touch)
Now? 40 seconds - 1 minute. In a single macro. A. Single. Macro. I kid you not. One. Macro. Square Enix, do you not see the problem with this? What were you thinking? I understand you need to cater to casual players that don’t take crafting very seriously, but it’s very insulting to completely flip off your hardcore players, and refuse to give us challenging recipes with great rewards. Such as high stat gear or tools. We just want a challenge, and we want to be rewarded for that challenge.
And for people who say “B-but Ishgard Restoration will be challenging”...no, it won’t. They tend to hype up things relating to crafting, but when it actually drops, it’s underwhelming. They have a pretty good track record in regards to that, lol.
Stormblood - Prudent Touch
ShadowBringers - Preparatory Touch, Prudent Touch, Delicate Synthesis.
Square Enix, how much easier do you plan on making crafting? How much longer do you plan on ignoring your hardcore players? Eventually, you’ll reach a point where it’s literally impossible to make this any easier.
We aren’t children, you know. We can figure mechanics out.